Safe Zone Help >.<

Discussion in 'Halo and Forge Discussion' started by Verses Fatum, Jun 27, 2011.

  1. Verses Fatum

    Verses Fatum Ancient
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    I made a map were there's two safe zones for infection, one in the center which is a small space to play in and the other is a large zone were the zombies can move freely anywhere on the map....what I want to know is, is that possible to do or what?
     
  2. broccollipie

    broccollipie Ancient

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    I don't think you can. The safe zone that covers the entire map is the only one that will have any effect. And you can't have safe zones that only apply to zombies, or only apply to humans.
     
  3. MrGreenWithAGun

    MrGreenWithAGun Forerunner
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    broc is correct. Safe Boundaries cannot be assigned to teams. Neither can Kill Boundaries.
     
  4. Verses Fatum

    Verses Fatum Ancient
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    why not though? >.<
    is there a way to make it were the humans can't move from there spot and have to defend that one small area?
     
  5. DavidJCobb

    DavidJCobb Ancient
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    You can physically prevent them from leaving.

    You could also place Safe Havens in that spot (two, so that the game doesn't break when the Haven moves), and set normal and Haven traits so that Humans are completely crippled and useless outside of the Haven. That way, if they leave the center, they are very harshly paralyzed.

    I know of at least one map that has successfully used this tactic, posted here on ForgeHub. Can't remember the thread; it was a diner whose entrances and windows slowly boarded up as the game progressed. Humans that exited out into the streets were slower, lost radar, gained waypoints, and generally became very vulnerable. Zombies were unaffected.
     
  6. Verses Fatum

    Verses Fatum Ancient
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    thank you ^.^ I'll have to try that sometime, what I did was use one way shields and had it to were the humans couldn't jump, hopefully that works >.<
     

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