How do you forge?

Discussion in 'Halo and Forge Discussion' started by Hobbes, Jun 22, 2011.

?

What do you do?

  1. Place objects together without zooming, left-sticking, coordinates, and rotation snapping.

    6 vote(s)
    14.3%
  2. Use the left stick and nothing else.

    0 vote(s)
    0.0%
  3. Use coordinates and nothing else.

    0 vote(s)
    0.0%
  4. Use Rotation Snapping and nothing else.

    0 vote(s)
    0.0%
  5. Use zoom and nothing else.

    0 vote(s)
    0.0%
  6. Use coordinates and rotation snapping.

    2 vote(s)
    4.8%
  7. Use coordinates, rotation snapping, and zoom.

    2 vote(s)
    4.8%
  8. Use left stick, coordinates, rotation snapping, and zooming.

    26 vote(s)
    61.9%
  9. Don't use forge.

    1 vote(s)
    2.4%
  10. Other:

    5 vote(s)
    11.9%
  1. Hobbes

    Hobbes Forerunner

    Messages:
    97
    Likes Received:
    0
    How do you guys Forge? Use the options above to vote in what usually do, if you choose other; describe what you do with a comment below! I'm generally curious what the general public does while in Forge.
     
  2. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Im guessing this is supposed to be a poll? There are currently no options available. ; )
     
  3. Hobbes

    Hobbes Forerunner

    Messages:
    97
    Likes Received:
    0
    I was getting them done.
     
  4. Xun

    Xun The Joker

    Messages:
    1,493
    Likes Received:
    0
    Ahh fair enough. I thought you could make a poll when you make the thread.

    Anyway, I chose other, because I use rotation snap, left stick and co-ordinates, but not zooming. I didnt know zooming did anything other than zoom.
     
  5. Hobbes

    Hobbes Forerunner

    Messages:
    97
    Likes Received:
    0
    It doesn't. But I added it in there because I wanted to know how many people actually zoomed a lot.
     
  6. Rho Fs

    Rho Fs 2x2 Forge Judge
    Senior Member

    Messages:
    1,287
    Likes Received:
    3
    I do everything minus coordinates. I use them sometimes but I find myself just placing stuff that majority of the time. If anything I use it for height mostly.
     
  7. SC NickNamer

    SC NickNamer Forerunner

    Messages:
    49
    Likes Received:
    0
    I almost never zoom and use my coordinatios a lot (i want my maps to be perfectly symetrical.
     
  8. Spartan L01

    Spartan L01 Forerunner

    Messages:
    21
    Likes Received:
    0
    I use a combination of Rotation snapping, co-ordinates and the left stick on my maps. Normally the first two to place it then the left stick to fix it up a bit.
     
  9. Equin0x

    Equin0x Forerunner

    Messages:
    383
    Likes Received:
    0
    I use coordinates for everything except getting rid of Z-fighting.

    Also: Very Carefully
     
  10. Audienceofone

    Audienceofone Forerunner
    Senior Member

    Messages:
    2,097
    Likes Received:
    2
    I just use all tools at my disposal. Whatever gets the job done and done well I use. Which is a mixture of everything.
     
  11. Packeranatic

    Packeranatic Forerunner

    Messages:
    185
    Likes Received:
    0
    ^^ What he said. Whatever gets the job done.
     
  12. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    I use all of the above at different times, just depending what I need to accomplish. The only thing I use almost all of the time is rotation snap - you really can't make a competent map without it. The only thing I use seldom is coordinate editing - sometimes I have to, but generally I find it tedious and you end up compensating for the z-fighting anyway. Most of the time I eyeball it and use zoom + left stick to get everything as lined up as possible, then I run over each piece connection a few times to make sure there are no bumps. Works for me. But on other maps (most notably Goosechase Stadium) I have used coordinates extensively.
     
  13. Neoshadow

    Neoshadow Forerunner
    Senior Member

    Messages:
    2,089
    Likes Received:
    0
    Where's the all of the above option?

    I pick that.
     
  14. Hobbes

    Hobbes Forerunner

    Messages:
    97
    Likes Received:
    0
    "Other:"
     
  15. TitanC005

    TitanC005 Forerunner
    Senior Member

    Messages:
    196
    Likes Received:
    2
    I almost always use the coordinate grid and rotation snapping, which I usually try to keep at 45 by default. The only way I'll ever place an object off of the coordinate system is if I'm nudging to get rid of Z-fighting, or if the object doesn't fit for some reason. Otherwise, everything has to line up perfectly :p
     
  16. Hobbes

    Hobbes Forerunner

    Messages:
    97
    Likes Received:
    0
    Do you guys know that if you have two objects z-fighting you can make one of the objects go down .1 point then quickly x out of the coordination editing after you go back up .1 point and it will stop, most of my maps are done like that when I use coordinates.
     
  17. Paranoia UK

    Paranoia UK Ancient
    Senior Member

    Messages:
    507
    Likes Received:
    10
    Disagree. I managed ok in Halo 3. :p
     
  18. Katanga

    Katanga Ancient
    Senior Member

    Messages:
    1,090
    Likes Received:
    91
    Badly.




    Just kidding, I tend to use co-ordinate and rotation snapping quite often, but there are occasions where doing it by hand is simply more accurate.
     
  19. Nutduster

    Nutduster TCOJ
    Senior Member

    Messages:
    3,475
    Likes Received:
    38
    Clarification - you really can't make a competent map without it unless you use normal physics for objects most of the time, and let the objects bump up against each other to correct for the tiny rotation errors you've committed in doing it by hand/eye. If you use phased physics most of the time and do maps in weird places (i.e. not the coliseum), rotation snap is a must-have tool.
     
  20. Paranoia UK

    Paranoia UK Ancient
    Senior Member

    Messages:
    507
    Likes Received:
    10
    ok that makes more sense. Back onto topic, I use a combination off all techniques. I expect most people do. Many situations require a different approach in order to reach the desired effect. Most experieced forgers will have their own ways of going about things.
     

Share This Page