Purification

Discussion in 'Reach Competitive Maps' started by iTz Longshot, Jun 13, 2011.

  1. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I finally got a 1 v. 1 game, and yes, I loved it. I did expect it to play very well, and it lived up to my expectations, making for a very entertaining 1 v. 1. The spiker was my favorite, it was a serious power weapon for the map but only 1 or 2 use because of ammo. Snipers seemed a little underused, and when we did use them we began trying to camp one area each instead of pounding around with our everlasting sprint. In the end though it was a fun game, even if I did keep backing into the water by the custom power up.

    I guess what I didn't like about the map the first time is that, while it is a really good design, I felt like other good 2 v. 2 maps looked very similar so I almost felt like this was an extension of another idea. Plus I had just checked out Verticaus, which is very green and rocky, so this looked a little grey after. Still, great map, I am glad I played on it!
     
  2. Soul Slasher

    Soul Slasher Forerunner

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    I loved playing on this map in 1v1. The weapons worked in harmony with the flow, the aesthetics are great, and I love the fact there is usually only glass in places you meant to put glass. I congratulate you on the grid idea, it looked awesome and added to the color scheme. I do wish there was at least one neutral weapon. The overshield is somewhat in the middle but closer to one side than the other... That was the only thing i didn't like about this map. The rest of it is awesome, great job!
     
  3. Spawn of Saltine

    Senior Member

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    I had the pleasure of testing your newer version with you last night. I had a great time. It's hard to impress me with a multiplayer map, but you managed to do it. The aesthetics are top notch and so is the gameplay. One thing that really hasn't had a huge impact on anything (at least I've never noticed it) was the CP. I'd suggest switching it with an actual overshield so people actually get it to work. As it stands, the CP has no real use being there. The water pools are placed ever so delicately that I always manage to jump into them =P I really hope the staff takes notice of this wonderful map because it truly does deserves to be seen.
     
  4. x Freakout zZ

    x Freakout zZ Forerunner

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    Great job, the map is really good. I really like the walkway where you walk on a kind of glass brige over the water, that is what got me to look up to this post... :D No bad comments, it's great overall.
     
  5. iTz Longshot

    iTz Longshot Ancient
    Senior Member

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    I'm glad everyone is testing it. Thanks guys. For all who might still be wondering. there is no Fx in the game, and i will not be changing my photos. I do know its a dull map when it comes to color, im sorry, so i went and edited my photos to stand out more than almost all the pictures of someones map. I don't see how it bring out the detail in the picture. I brought out the darks and lights even.
    Well, see, the reason i have it as a CPU is because i hate the overshield...You're invincibly for how ever long your shield are charging, and i see that as being a little unfair when it comes to a really competitive map. So with the CPU, you have to pick it up when your shield are up, and not charging, and make sure your opponent inst around to ruin it.
     
  6. unoverrated

    unoverrated Legendary
    Forge Critic Senior Member

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    This map is good. Not great. There is a lot of lazy forging and poor object choices. The snipers are in poor locations, dead ends are never good for flow. See Nexn's aqueduct, which this map is clearly inspired by. The sniper spawns in a similar situation but it isn't a dead end, it has 2 entrances. It's almost like you designed the map then added those platforms afterward. What I mean by lazy forging is that you use the ramp 2x2 steep about 50 times on the map when you could have easily used any other ramp. That is pure laziness, especially when you are using countless railings for aesthetics. That's a formula for screen lag, especially when there is a sniper and a grid on the map.

    Although there are a lot of things wrong with the map, the majority of the map is still good. Good themed aesthetics, Great height variation, very balanced spawns and geometry.

    Solid 7/10
     
  7. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    I would have to disagree with a lot of that post. The sniper platforms may not seem very well integrated into the rest of the map, but it actually works quite well. It forces players to go a bit out of their way, and take a risk in order to gain the advantage of holding a sniper rifle. It may not be the most elegant solution, but it works surprisingly well.

    On the subject of "lazy forging", I would really have to disagree as well. Using the "ramp 2x2, steep" object as wallpaper isn't lazy. It adds to the map visually, and does not cause any framerate issues in this case. Longshot's use of wallpaper throughout the map demonstrates his attention to detail, and willingness to spend extra time to make the map look as nice as possible without sacrificing gameplay in any way.

    Also, Longshot, I would not say the map's colors are bland. Sure, the map is grey, but the grids and water accent it greatly and make it look very nice.
     
  8. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Honestly, tthe sniper plats do break flow a bit. But Duck is right about the rest of it. Imo, at least.
     
  9. unoverrated

    unoverrated Legendary
    Forge Critic Senior Member

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    Do I need to show you video of this map dropping frames or can you test it yourself, because I guarantee there is lag on this map so don't tell me it doesn't sacrifice gameplay. It's lazy. You can use any ramp small/medium/long in place of a 2x2 steep on 27-26 degrees and get the same effect without the lag.

    Is that not the definition of lazy? Take the harder route for better results instead of the easy way out.
     
  10. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Well you're right on all accounts, EXCEPT that there is no screenlag (even in splitscreen), making the rest of what you say irrelevant.
     
  11. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    I just want to take a second to remind you both (unoverrated and Psychoduck) that Framerate Lag is actually connection dependant as well as based on your xbox 360's hardware strain and the amount of objects in game. In one occurance, the map can be perfectly fine, in another occurance with other people, it can have terrible Framerate Lag. So while you both have perfectly fine opportunities to argue over who is correct, you're probably both correct and both wrong.

    Anyway, on topic (for a change with me :p) I actually really, really like this map Longshot. From an aesthetic point of view, this is everything I wish my maps could have. Great use of natural appeal with the water, and excellent object coordination makes the map actually feel real.

    Sadly, I'm yet to get into a game on this, but I will be shortly... mark my words.
     
  12. unoverrated

    unoverrated Legendary
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    That's not the point, the point is that you can use better objects with the same results visually, but better functionally.
     
  13. ThrowinDemBows

    ThrowinDemBows Takoyaki?
    Senior Member

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    Uno has a solid point and i dont see how you can even argue it. Steep ramps are known to cause screen lag so why even risk it when you can put something else that looks the same and is better on the performance. If he really cared about the map then he would go that extra mile. if you dont know what you're talking about i suggest you not start an argument over it.
     
    #33 ThrowinDemBows, Jun 29, 2011
    Last edited: Jun 29, 2011
  14. Psychoduck

    Psychoduck Spartan II
    343 Industries Cartographer Forge Critic Senior Member

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    Once again, you completely missed the point. Steep 2x2 banks are more likely to cause lag than other objects. No ****. On this map though, there is no screenlag from it anyways, so there's no reason not to use the steep banks which, in my opinion, look better than other options. If this had actually deterred from gameplay, it would have been changed. Luckily though, it didn't. This whole argument I'd pointless and I think I've now said the same thing three times. Also Bows, Longshot does care very much about this map and has put a lot of effort into this. I won't bother stooping so low as to respond to your accusation of me not knowing what I'm talking about.
     
  15. ThrowinDemBows

    ThrowinDemBows Takoyaki?
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    first, you should read stevos post again. Second, i wasnt accusing longshot of not caring. I was saying its stupid to argue against what uno was saying. But since we're talking about it, he'll fix them if he cares enough.
     
    #35 ThrowinDemBows, Jun 29, 2011
    Last edited: Jun 29, 2011
  16. iTz Longshot

    iTz Longshot Ancient
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    well thanks for the comments guy. Pretty much everyone makes a good point to all of this. the snipers does break map flow a little. framerate objects were used, but I do care about the map. The times i noticed framerate while making the map, i fixed it. For this final version, me and other players havent noticed any screen lag. If you have, im sorry, i tryed to prevent it. If its really that much of a deal just for one map, then i can change the walls to a different object that isn't a framerate dropping object. If you just want to argue on my "laziness and me not caring" then don't play and comment. It's really that easy.
     
  17. n3rdness

    n3rdness Forerunner

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    I played a couple rounds of 2v2 on this map with some of my friends the other day. Nop-Totch, good sir, and if it's any consolation no one experienced any FPS drop.
     
  18. Hemamorphy

    Hemamorphy Forerunner

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    Managed to get a game in on this map today, and it only confirmed my earlier suspicions. It plays beautifully, is simple to learn, and yet engaging. No screenlag, no real weaknesses (I even like the sniper platforms), this is a superb map. It's so simple, and yet done so well. I applaud you.
     
  19. HMSGOVIER

    HMSGOVIER Forerunner

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    Recently i was looking for some original use for the grid in forgeworld and somebody (i forget) pointed me towards this map. from the begining i saw this map there was something special about it and im so glad you posted it. +1 download
     
  20. Dean PHD

    Dean PHD Forerunner

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    This is a fantastic map for 1v1 or 2v2 Swat but recently my clan used this map for a 16 player free for all. Madness ensued which was fantastic ;) We had to add some extra spawn points if I remember correctly in Forge so that everyone spawned inside the map.

    Crazy awesome.
     

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