Installation 07 Created by xSpartan 051x 21:54 Hours, June 22, 2552 (Military Calender) / UNSC Ironclad, Epsilon Eridani System, UNSC Office of Naval Intelligence, planet Reach United Nations Space Command ALPHA PRIORITY TRANSMISSION 04592Z-87 Encryption Code: Green Public Key: file /zeta-tango-zulu-seven From: Lieutenant Commander Kurt-051, Commanding Fleet Office of Beta Company, FLEETCOM Sector One Commander/ (UNSC Service Number: S051-16778-II) To: ALL UNSC warships in REACH, JERICO, and TANTALUS systems Subject: IMMEDIATE ASSISTANCE Classification: Classified (BGX Directive) /start file/ <information on Forerunner artifacts, structures, symbols encrypted/enclosed ####> >>While Beta Company was in route to intercept and commandeer the Covenant Carrier known as Chi Ceti, Tom-B292 was forced to make the initiative to follow Cole Protocol and make a blind jump. >>After exiting slip space we stumbled upon what looks to be neither Human or Covenant technology. The object appears to be Forerunner in origin. Approximately 10,000km in Diameter and possibly another (Code Name Halo) Installation. >>Covenant armada has landed on the Installation. Lucy-B091 has used AI Endless Summer to monitor and hack into the Covanent Battle Net. CBN is going crazy with covy chatter. >>Requesting IMMEDIATE ASSISTANCE. ALL ABLE PERSONAL AND SHIPS. ~TRANSCRIPT COMPLETE/> /end file/ ▼Installation 07 Download Here▼ This is an overview shot of Cottonball. Cottonball Overview shot 2 Blue Base Overview! Blue Base Front Blue Base Rock Field Blue Base Cave Blue Base Inside 1 Blue Base Inside 2 Blue Base Teleporter Exit Red Base Overview! Red Base Front 1 Red Base Front 2 Red Base Back Red Base Inside 1 Red Base Inside 2 Red Base Teleporter Exit Rocket Spawn (middle of the level on the rocks) Action Shot (only played one game of CTF) Vehicles 2x Warthogs 4x Mongooses Weapons 1x Rockets 2x Snipers 2x DMR 2x Needle Rifle 2x Plasma Pistole 2x Needler 2x Shotguns 2x Assault Rifles 4x Human Pistols 2x Concussion Rifle 4x Plasma Grenades 4x Frag Grenades 4x Health Packs Again, I am really looking forward to some feedback and possibly help when it comes to making this map 100% functional when it comes to FFA, CTF(All Types), Team Slayer, (Possibly Invasion). ▼ Download Here ▼
I like your Red Base (Blue is meh), but I can see quite a few problems. Here's what I can see right off the bat: --Too many spawn points that are out in the open. You do not want to spawn players in areas that are not safe. Be very empirical with your spawn point placement. From the looks of it, you just placed them willy-nilly in some places. --Going hand-in-hand with the above problem, there is little cover present in the central area. Blood Gulch makes up for its open center because of the caves, teleporters (which I see you have), and more varied elevation in the natural terrain. --To fix the cover problem, I suggest adding in some neutral bunkers and placing power weapons in those to draw players toward these locations. --Needs some ghosts. Possibly Wraiths or a neutral tank for some crazy position battles. No one will use the geese unless it's CTF anyways. --6 Health packs seems like a bit much. Go with 4 max. --8 pistols may be too many as well; no one will be using those much if there are other options, especially since on a BtB map like this everyone will start with DMRs. --Remove the shield doors going into the Blue base. If you have any on Red base, get rid of those too. This will give you some budget back as well. You can use something else to give those entrances more cover, like a central pillar. That's it for now. Any other advice would require some play-testing first hand. Hope this helps.
This is an excellent start. I will get working on this tonight and tomorrow and see where it goes from there! Thank you. I will probably need to just completely redo the spawns, although im not entirely sure what im doing when it comes to setting them up correctly