Outpost

Discussion in 'Reach Competitive Maps' started by Wienermelon, Jun 7, 2011.

  1. Wienermelon

    Wienermelon Forerunner

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    Hey everyone, it's Wienermelon. You probably know me from the TG and if not, oh well. I'm here to release my first map. I've made quite a few, but this is my first one that is forgehub worthy.



    Very Interesting Back Story

    It all started one day, in some Halo Reach matchmaking.Things were not going my way, and I was angry. SO angry, that after a while I switched to some Halo 3. One of my friends joined me, so we played some custom snipers on Guardian. Then it dawned on me.
    In Halo 3, you can maps like Anchor 9 or Zealot, with Zero-G areas! All you do, is place one central hill on the map, and change the settings so that only kills count as point in KOTH. Then make it so that when you are in the hill, you have 50% gravity.
    After hours of endless fun playing this on Halo 3 with some buddies, I had the great idea to design a map on Reach specifically for the gametype. Reach does not lt you use Slayer points in KOTH, so thus Low Grav Koth on Outpost was born!



    Outpost!Outpost!Outpost!Outpost!

    This map is a sort of symmetrical mix of Guardian and Blackout. The centerpiece works great for a low-g area. There are two symetrical team bases, and two sniping towers that vary in design.

    Here is an Overview. It shows the buildings and the hill well.
    [​IMG]

    This is Red Base. It is built into the cliff. The bases have two levels and are symmetrical.
    [​IMG]

    Blue Base is the same, but is out in the sky.
    [​IMG]

    Here is the centre. It's unique shape provides some good cover.
    [​IMG]

    Here is Green top. It has an easy access sniper tower.
    [​IMG]

    Purple Tower is similar, but still has some key differences.
    [​IMG]

    Here is sort of a picture of the bottom of the bases. You can't see it but there is a sprint down there.
    [​IMG]

    Here is Yellow Bottom. It's essentially just a tunnel.
    [​IMG]

    Here is Purple Bottom. It is quite spacious.
    [​IMG]

    And here is Green Bottom. It is a bit smaller.
    [​IMG]

    Weapons
    Name/How Many/Respawn

    Magnum/2/30
    DMR/4/30
    Needle Rifle/2/30
    Plasma Rifle/2/30
    Needler/1/60
    Plasma Pistol/2/30
    Sniper (Drop Spawn)/2/120
    Rocket/1/180
    Overshield/1/180
    Camo/1/180
    Frag/8/15
    Sticky/4/15
    Sprint/2/60
    Health Pack/4/?

    This map is designed for 2v2 Low Grav Koth. It has a CRAPLOAD of tactical jumps and is very fun and unique. Try it out when you have a small party. Here are the links again just in case you missed them.

    Outpost:Bungie.net : Halo Reach : File Details

    Low Grav Koth:Bungie.net : Halo Reach : File Details

    Tell me what you think!
     
    #1 Wienermelon, Jun 7, 2011
    Last edited: Jun 7, 2011
  2. Galaxy Pwn

    Galaxy Pwn Forerunner

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    I really like youre idea on how to make low gravity areas! I applaud, you have my download :)
     
  3. Wienermelon

    Wienermelon Forerunner

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    THX! And like I said, in Reach, you cannot award points for kills in the King of The Hill gametype, but if you want to really make low grav slayer maps, just pop in Halo 3. This map was the best I could make for this gametype, and Guardian was the best in Halo 3.
     
  4. BlondishFiber

    BlondishFiber Forerunner

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    I like the work!! but i think u shuld delete the uhm oversheld and the blue one..
     
  5. Wienermelon

    Wienermelon Forerunner

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    Thx!
    Yes, I know what you are thinking and see where you are coming from. I have tried it without them, and it honestly isn't as fun. They don't make much of a difference, but they just make it more fun, and add incentive to go down there. Also, in Low-Grav KOTH, the only weapons are snipers, so these are the only things (besides Sprint) that can be picked up. I've done over thirty tests on this, so I can assure you it all works well. It is made a bit more fun a fun atmosphere than competitive though.
     

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