I'm sure a lot of you feel unhappy with bungie's own forge remakes so I took it upon myself to make the definitive remake of Ascension. There is not much to say about this map. It is true to the original and does not have any sloppy forging like Pinnacle does. Blue Team now spawns at Small Tower so that both teams have even access to their respective snipers and making it a less predictable opening rush. The spawns on the map are Dynamic removing all instances of spawn trapping. Due to the appropriate cover from the original coupled with the dynamic spawns, Big Tower is no longer an overpowered position. This map has always been great for 1 Flag and KoTH. This is a true remake that is faithful to the original therefor making it great. I hope you enjoy.
this just looks cooler than pinnacle i love how you take effort to make those building look forerunner'ish, i also do that.. great job! love it
Looks alot better than Bungies version. As previously said the tower changes the map a lot. To stay true to the original do you think you could add the banshee ( death barriers for it ) maybe in a seperate version? But overall I think your map gets a definate download from me I loved the proper Ascension Good Job
It's maps like these that make me wish that Bungie had done a better job at remaking classic Halo maps (Asylum was just pathetic). Great job! I'm definitely going to download this.
very good i would much rather play this i only ask if you have budget to take the landing platform and add railings just for gameplay purposes
Bungie needs to replace their remake with this one right now. I mean that. This is a map that looks to play superbly better than their version and the aesthetics are better too. I really cant say anything bad, because you took everything and made it far better. well done.
This needs to replace Pinnacle. The first decent effort of remaking Ascension. I say you should improve upon the things that made Ascension not-so-great, like the lack of cover.
Ascension wasn't a great map in the first place. Don't you think it would be better to improve upon the gameplay of Ascension rather than trying to copy it? It needed many changes, and cover was by far the biggest one.
Again, it would no longer be a remake. This version has proper cover that was in the original unlike Pinnacle and it goes a long way to lessen the power of Big Tower. There is much more cover and adding anymore would entirely change the map. The dynamic spawns also contribute towards the cover.
I think you're missing the point here. Quality > Accuracy Being unwilling to make changes to a map isn't good. Just because it's a remake of a map made in 2004 doesn't mean that changes couldn't help improve the gameplay. Maps like Ascension, Gemini, Ivory Tower, Damnation, and Backwash could all use their fair share of changes. Having a map labeled as a remake means nothing compared to having a map that plays well. Inspirations > Remakes
I think YOU'RE missing the point. If he starts making changes, then it's not an exact remake of the map any more, which is what he's trying to do with this map. Basically, he's saying "I wanna make a pizza" and you're saying "You should make a taco instead, it's better". Now now, a taco may very well be better, but the point is he's trying to make a pizza. ...I guess what I'm getting at here is, well, um... I don't know, I'll think of something later. I just got the strangest urge to go make a pizza.
No, that's not a good comparison at all. It's more like making a pizza with much better ingredients. Ascension was a terrible map. Fixing the problems it presented would change this. These Classic Playlist trolls really piss me off. Making an accurate remake will fix all the problems the original had. In other words, you're not fixing anything by doing a remake. You're just pasting the same old map into a new game. Ascension needed changes, and a different type of cover was just one of them. The tower was far too powerful a position to be in. There were too many problems on this map. An inspiration instead of a remake would fix this. Sticking with the same old map is just ignorant.
Yes, but some of us don't like your toppings, and the world would be a much better place if people would just accept things like they are instead of constantly trying to force how they want it to be upon everyone else.
Asking for an inspiration is ignorant. Ascension was a decent map, Pinnacle blows. This map is much better than Pinnacle so that makes it pretty much better than most of Bungie maps in this game. Some other maps have more room to take liberties when recreating them but this map for example must be a clean cut remake otherwise it will not play the same at all. I added the rocks that were missing from Pinnacle and it is more than enough cover to approach Big Tower nerfing it superiority by a lot. For example I am working on a Zanzibar/Last Resort remake and due to the elevation of the hills and the natural geometry I had to slightly redesign different parts of the map but it actually plays better now than it has ever played before.
I agree with everyone saying this map should not be altered into a "re-imagining" or "inspired by" type of deal. A remake is a remake. That means things like scale, object placement, and weapons ought to be exactly the same. Things like player spawns and weapon respawn times may be altered if necessary, but it would not be a remake if the aforementioned aspects were heavily altered, even if those changes would promote better game-play. It is what it is.
Fair enough. It's not like I'm not going to download it because you have not tried to improve anything over Ascension, but I still think it would be a good idea to experiment on improvements you could make. Maybe make a backup save to do that on. Ascension had more potential to it, and I don't think Bungie tried very hard on this one. I think you could make it more balanced by weakening the tower and adding cover to open areas to lower the effectiveness of the sniper on the map. While this may make it less of the sniper map that it was known for, it will help balance it out for those DMR users. Almost every round I had on both Pinnacle and Ascension was one where the sniper was just dominating the map. Even an average sniper will end up with 10+ more kills than a BR/DMR user. The sniper was far too overpowering on this map, and the fact that the only entrances to the tower were in his potential lines of sight didn't help much. Even outside the tower, the sniper could still put up heavy damage to everyone else.