Alkaline

Discussion in 'Reach Competitive Maps' started by Eightball, May 2, 2011.

  1. A SILENT EMU

    A SILENT EMU Ancient
    Senior Member

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    This looks like a really fun map for small team games. I like how everything comes together at the center where the power weapon is and the fountains look especially cool. The weapon list sounds good too, hopefully we can get a game on this soon.
     
  2. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks bro. I try to come up with maps that revolve around the center of the map. It's my style of forging. I always try to come up with a good weapons list and it seems like everyone is happy with it most of the time.
     
  3. Coldsmoke

    Coldsmoke Forerunner

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    I really dig your style with forge. I stole your fountain and put it in one of my own maps.
    Gonna check if there are more ideas I can copy;P
    By the way, can you walk up the stairs or do you need to jump them?
     
  4. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    I wouldn't say that this map has a spectacularly unique design or layout, but it does balance well, and the aesthetic theme is nice. There's still framerate lag, and it would seem to be very easily fixable. I can show you sometime if you'd like.
     
  5. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    It's not MY fountain, it's TOMisHIGH's. You'll have to ask him if you want to use it in your map. And yes, you can walk up the stairs ALL STAIRS ARE FULLY FUNCTIONAL. Have fun and thanks for the comments.

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    Edited by merge:


    Yeah not spectacular, thanks...I tried to go with a nice aesthetic feel while also trying to make gameplay fair and fun. I would REALLY love for you to show me how to reduce FRL on this map. While I haven't encountered any, I wouldn't mind letting you show me how I could improve this map even more. My GT: iTz EightBall...Or maybe I'll just add you n stuff. Lol, thanks for the comments man.
     
    #25 Eightball, May 14, 2011
    Last edited: May 14, 2011

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