Hey, guys.. I made this map yesterday afternoon, and just managed to get a game on it tonight. I just randomly threw blocks together and this was the result (probably the worst way to make a map, but eh.). I'm kinda stuck. The maps fun to play but spawn killing is an issue. What structurally wise should be added to the map? I know it has to be made bigger I just don’t want to add random rooms because I want the gameplay to remain interesting and retain a frantic atmosphere. Also my heart isn’t in this map.. I just made it 'cos I was bored, so if anyone likes it they can adopt it. I’d much rather make a Dino Blasters map. Link
A Dino Blasters map? So you mean just any slayer map? Anyways, When it comes to small 1v1 maps, this is what you do. Stand somewhere on the map, anywhere, and make sure there are at least 2 safe places to spawn for the enemy. If there aren't safe places, then you know where you need to add rooms and such. Also, not gonna lie, I love the aesthetic you've got goin on. I think I'll download it and give it a run-around.
I agree with Kuroda, you've got an interesting design going on and you want to abandon it to make a map based on the worst gametype ever made?
You made me rage so hard haha, I love Dino Blasters. @ Kuroda Thanks for the feedback. I realise I’m going to have to actually plan what I'm going to do next which is what I was trying so hard to avoid.. Also I'm not 100% happy with the aesthetic Id remove the ugly window and rocks
Those things can be easily amended. Anyways, I really do love the look of this map, and I'd be more than willing to help you over XBL, or just to adopt it, but sadly I won't be online for a couple of weeks. I can give you any advice you need in terms of gameplay, if just send me gameplay videos or more images.
Thanks bro , it’s good to have a fresh perspective on a map. Also I've been sitting on this forge style for a while, I just have problems coming up with that initial design.
Well, if it's just the design you're having troubles with, then I can help you out there. That being said, you'll have to wait until I get back online, but when I'm back, I'd be more that willing to help.
Shepherd of deception Cloaked in the skin of their own Waits in incubation to spread disease A sinister growth gestating in the ***** of God A parasite's host; glorified charlatan A virgin womb defiled with the slithering parasitic seed of the xenochrist Adequately equipped with weapons of manipulation Prophet of contamination Bow to the savior of the fearful and desperate Lured with the promise of eternal life (An enigmatic) sentinel of malevolence Dispensing false salvation Prophet of contamination Bethlehem will burn Shepherd of deception Prophet of infection Behold the xenochrist
Be careful though, Kuroda likes to start "co-forges" and then do 90% of the work while you're away for a few days. Also note that I'd love to help you test this, looks fairly solid from what the pictures are showing.
Forgive me for my arrogance but what is dino blasters? As for the map it looks really nice I was actually relieved when I saw the second screenshot because I was worried that it might be another Hang Em high remake (why are there so many of them!!!!!!!!!!!!!!!!!).
Dino Blasters is pretty fun. It's basically elite slayer with jetpacks and a bottonmless brute sho... I mean concussion rifle.
+ cool points for faceless reference. Also, I like the design with the exception that the lower areas will probably feel very exposed, I would suggest more cover. I like the aesthetic only as far as the actual play area, I would remove the rocks around the top edge.
Thanks for your ideas holycrap. However this map was posted months ago - firedune thought it was a good idea to necrobump the **** outa it. If you really like the map you can have it if you want.
[title=Necrobumping is pretty fun. It's basically spamming on an old dea-... I mean bumped active thread.]The map looks good, but it needs some type of cover on the bridges.[/title]