Serpentine (updated May 14th) Updated May 14: Change List: -pushed the map bounderys back to make more room the vehicles to drive -moved the vehicles in blue base so that they don't have a bunch of rocks in front of them -got rid of some cover on the curved pathways of added consitantence and vehicle related gripes ( this includes the ramp at the end of the Pathways so now they are drivable.) Updated May 11: Change List: -Fixed the disappearing ramp ( that is the last I rush a update) -Flipped the braces around so the protuding ends are showing Updated May 5: Change List: - Renvants Replaced with Ghosts - Tunnel ramps in middle shortened to one tunnel long - Bro Slayer is now supported Serpentine Created by: Locke087 Map Screenshots Loadout Camera/Spartan Laser Overview Red Base Outside Red Base Inside Blue Base Outside Blue Base Inside Red Teleport Receiver Blue Teleport Receiver Blue Sniper Red Sniper Grenade Launcher 1 Grenade Launcher 2 Description Serpentine is a S shaped BTB map and my second to date. It is a Suddo Asymmetrical map (Sides are similar and bases are completely different.) I did this so that the map would fit it's asymmetrical area while still being a symmetrical S game play wise. The map has enough of aerial cover to counter the banshee so i put that instead of the falcon. I have tested CTF and Slayer on this map and both work well, the add of the teleports have made capturing the flag now not impossible. I am also happy to announce that to the best of my knowage has no Lag in full screen. Split Screen remains untested Weapon/Vehicle Setup: C:Clips T:Spawn Time S:Standard 8-10 Drms TS CS 8-10 Needle Rifles TS CS 2 Assault Rifles TS CS 2 Plasma Pistols T90 2 Needlers T90 CS 2 Grenade Launchers T120 CS 2 Sniper Rifles T180 C1 1 Spartan Laser T180 8-10 Frag Grenade T45 8-10 Plasma Grenades T45 2 Banshees T180 2 Warthogs T120 2 Revanants T120 2 Mongooses T90 Other Notes: this map does not have physical barriers it is marked though by the Antennas and there is only ONE hard kill zone in the back of the Blue Base because there room for a complete radius soft zone (protrudes into the base) , there is NO other way to block it off. Everything else as of now is soft. File Link:DOWNLOAD Please Comment, Thumb, and DL
Great one! I like how you made it like that, thats very creative and the structures in the middle looks amazing!
The map looks very nice, despite the bases feeling a little average. My only real complaint was that the map drove semi-poorly, some caused by bumpy terrain but most caused by tight squeezes to drive through, namely the center area near the Splazor. The upper walkways also originally felt like driving paths, which didn't really work when I hit barriers up top. Maybe shorten the tunnel - walkways to give more space in the center. Otherwise, a great map I would love to play a full game on! S-shaped maps are just cool to me.
The bases are the best I can do with the limitations object wise, terrain wise, and framerate still I think both look sick and produce a containment feeling. If driving on the upper walkway keep going on I think I might make it none vehicle accessible. I will add that when I update the map next. Keep commenting guys if you what changes TELL me I can not change anything I don't know about.