Concourse

Discussion in 'Reach Competitive Maps' started by Eightball, Apr 16, 2011.

  1. Matty the IV

    Matty the IV Forerunner

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    i had a virtual boner while playtesting this map, it gives me the feeling of walking around in beachside town with a cafe', seating areas for their customers to eat and various walkways to put the icing on the cake!

    Overall 9/10

    This map is gayyyy, gayyyy,gayyyy lol its awesome really
     
  2. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Yeah, some people were helping set up kill zones and safe zones, that's why there were so many people in the game and they were in there because they were going to help test as well. Thanks for the comments.

    PS: I lol'd at that last part.

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    Yeah, I felt that this map was the perfect size for 3v3 or even 2v2. I hate wasting time searching for my enemy..The point of the game is to kill, not play hide and go seek..Thanks for the comments man.

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    Thank you for the comments. I really tried to make this map as realistic as possible with adding little touches of aesthetics here and there. It turned out looking like it was something right out of halo reach's campaign and ODST apparently.

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    Haha Matt! I'm glad you liked it. But 9/10? aww, that hurts :(
    Lol, but, thanks for the comments your help was much appreciated.
     
    #22 Eightball, Apr 16, 2011
    Last edited: Apr 16, 2011
  3. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    This map is soooo unbalanced. The red team gawt owned 50 to 15 so unbalanced add scorpion to red otherwise it's lame.

    Jk, my team just sucked balls when I played this. :p

    This map looks amazing and it has really solid gameplay. I like that you switched the rocket and sniper spawn. This map is for anyone who likes eye candy and small to medium sized maps.

    Also I submitted this to forgehub favorites.
     
  4. SquidMan33

    SquidMan33 Forerunner

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    I think that every player has a style of forging. Eight Ball has found his style. Small competitive unique maps. I personally love his style of maps. Each map he makes incorporates a tree and aesthetic stairs. I think that this map is great. The umbrellas are creative, the layout is great, and aesthetics are amazing. Good Job.
     
  5. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I read the first part of your post and nearly fell out of my seat laughing. Yeah, it was a good idea to switch the sniper and rocket spawns around, that will make gameplay even better. I'm glad you liked it and your help was much appreciated, thanks.

    Thanks man, but I think you already posted on this map :p You might want to delete that.
     
  6. JollySeven

    JollySeven Forerunner

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    I love this map. It is beautiful. Turning important features of a map into art is a skill all its own. / As for gameplay, due to its size and 3 power weapons, it gets one-sided very quickly. I down graded the rockets to a cuncussion rifle to fix this and added a needler on the bridge for less repetitive battles (constant AR and DMR fire). The result was fantastic and will be one of my favorite maps to play with my friends. Keep up the great work!!
     
  7. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks man, I'm glad you liked it, I tried to make this human based weapons, but you seem to have found something that works better. Thanks for the great feedback.
     
  8. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Another hit by eightball! As always I love the look of this map, the binoculars are an especially nice touch! However it would be great if you could think of a way to bring more cover to the map, at the moment there are too many sight lines and the map could use some breaking up. But as always my jaw is on the floor!
     
  9. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I love the sun shades and umbrellas, original touches like these really make a map. (Yay new bench design!) The tree works in your maps, but don't feel restricted to using it if you have a good idea. I was also a 4 v. 4 medium sized map guy for awhile, but eventually I had an idea that just couldn't be that small, and now I enjoy making both styles of map. Life story aside, I would say try a BTB or invasion map if you get a really cool idea that could work for one, but don't force it if you don't want to. Cool design, though a few of you maps do look a little too similar at this point- Concourse, Glory Park, Kizingo Plaza- but that, once again, isn't always a bad thing. Keep it up!
     
  10. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Thanks man, I'm glad you like it. Well, I have to disagree with there being too many sightlines, I felt that this map was broken up well and so did many of the testers, but thanks for the concern.

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    Thanks for the comments. Although, my maps really aren't similar at all. I know you're trying to make an arguement, but this map just has trees and stairs that are similar to glory park ect ect. Really those 3 maps couldn't be any more different in the map layout. Just because it has a tree an other similar aesthetic features doesn't mean it's the same. Try not to think too much into the little things and focus more on gameplay and the difference in the map layout. Get some games on it and give me some real feedback. I really appreciate the comments though :)

    PS: JGarb came up with the new benches design.
     
    #30 Eightball, Apr 18, 2011
    Last edited: Apr 18, 2011
  11. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Upon playing the map again I agree about the sightlines my main concern was the side ramp by the rocket launcher but it increases the risk vs reward on the map especially with how devastating the launcher is on a small map like this
     
  12. timmypanic

    timmypanic Forerunner
    Senior Member

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    Hey man! Thanks for the preview on this map. You are a forging machine, constantly bringing out nice looking competitive maps. The use of stairs gives the map a great mall/plaza feel, and I really liked the umberellas. I'd forged these as floor cover on a map before but I changed as they didnt fit right, but a great idea. Gives the sides a beer garden feel. Great use on the tree too, lots of great aesthetics. I expecially like the stairs and haven't seen this kind forged before. Great job eightball
     
  13. Dralthi

    Dralthi Ancient
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    I played this the other day and it was a really fun competitive map. The weapons and spawns all worked very well but a few times I felt like the map could use a little more cover. Pretty good aesthetics too, its always nice when you are able to mix natural elements with the cold metal of forge world. Good job.
     
  14. Speechee6

    Speechee6 Forerunner

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    Great Job on the map 8ball. this looks EXACTLY like the concourse in my high-school except the cafe is the mess hall. from the looks of the screens it looks symm. might Dl to check it out. Keep forging.
     
  15. Equin0x

    Equin0x Forerunner

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    Trying not to be harsh here, but do you know how to set a map up for other gametypes? The maps would be perfect if they could be played on more than just slayer. I can send you the link on how if you want, or you could just send me the map before you post it and I can set up the objectives. Other than that, this map looks like it has little cover and jetpacks would be a little overpowered. The asthetics(spelling?) look beast, though.
     
  16. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Ok, first of all, no I don't know how to set up other gametypes, BUT I'm working on it...Second, no this map doesn't lack as much cover as you think. Third, jetpacks wouldn't be overpowered because I rape jetpackers constantly..They are easy targets and are easy to spot. Fourth, It's Aesthetics. Please make sure to get games on this then give me some real feedback. I'm not trying to be mean, I just want to make sure you and everyone else understands my point of view on this subject. Thank you for your concern and comments. I really appreciate it.

    Edit: Oh yeah, to everyone else, thank you for your comments, I haven't been on in alittle while, so I haven't been able to read the comments that have been piling up. Thanks again.
     
    #36 Eightball, Apr 20, 2011
    Last edited: Apr 20, 2011
  17. hollow123

    hollow123 Forerunner

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    This is one of the more favorable maps of yours! Though weapon placement is correct and smoothed it seemed like it was easily able to be overred power, none the less this map was still fun watching as everyone fought for the power weapons. I love the aesthetics most of all it seems more fun to just look at then play! My favorite of your maps (even though its hard to pick favorites when there all cool). :D My map compared to these aesthetics is nothing when I see the door handles and umbrellas it amazes me that you can go to that much detail. Great map! :)
     
  18. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    Although this map has great aesthetics, the gameplay is pretty good. The weapons, I thought, weren't that overpowering and seemed to fit the map well. I tried to make this map good for gameplay and try to make it look more like a real place rather than a forged map. Thanks for the comment.
     

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