Fountainhead IV

Discussion in 'Reach Competitive Maps' started by AtlasIsShruggin, Mar 29, 2011.

  1. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Fountainhead (Edited for Perfection)

    FOUNTAINHEAD


    "A building has integrity, just as a man and just as seldom! It must be true to its own idea, have its own form, and serve its own purpose!" - Howard Roark (The Fountainhead)​


    Over 250 Downloads in it's first week! Map is now perfected this is the must have version!​



    Fountainhead IV
    Video contains Updated Walkthrough/Gameplay​

    "Wow Lockout and Construct had a baby!" - DaWorsePlyrHere ​


    Fountainhead is a map that I've been working on for about a month now. In it's first stage the map was about 25% smaller. After some testing with friends it was quickly apparent that the map need to be extended a little and with each new piece placed the map seem to come together and has turned out better than I could have hoped. After the maps first posting many pointed out that lack of cover was keeping this map from being truly great. So cover I have added.

    It wasn't the easiest thing to figure out, but in order to keep a nice look to the map while adding cover I moved the entire map down to the water. This way I was able to add Seastacks to produce cover on a lot of the walkways. I also added cover on some of the walkways in other forms, namely glass sails. On the lower levels cover is provided by means of adding supports that appear to be holding the level above water. For those worried that the seastacks may provide easy cheats, soft kill zones were added to the higher stacks to prevent jetpack abuse. A special thanks to Preacher 001 who took the time to help me with the exact placement of some of the cover and giving sound advice throughout the creation of this final version. It would not be what it is without his help.

    As you see with the new walkthrough/gameplay video my friends and I have been enjoying this map thoroughly and I hope you all do to!

    One of my favorite parts of this map is the players ability to reach anywhere he wants to from any level in multiple paths. It cuts down on much of the camping that can occur in the game. The top floor is by far the largest and contains the spawns for both teams as well as most of the objectives. The sniper rifle lies in the middle of the top floor and two DMRs sit on two of the sides.

    The middle floor contains two more DMRs and the shotgun placed in the middle. It contains ramps to both the other levels as well as two quick drop down points to the bottom level. On the bottom level you will find two needlers and the sword room. The bottom floor again contains ramps to the middle and the top floors. It also contains Man Cannons on both sides that can instantly move you to the top floor. You gain speed but sacrifice cover as you reach the top.

    The map is set up to support FFA, Team Slayer, Juggernaut,, CTF, Multiteam, Oddball, King of the Hill, Big Team Slayer, and Infection.

    Weapons List:
    2 Assault Rifles
    6 Dmrs
    2 Magnums
    1 Shotgun
    1 Sniper Rifle
    12 Frag Grenades
    1 Energy Sword
    2 Needler rifles
    2 Needler
    2 Plasma Pistols
    2 Plasma Repeaters
    12 Plasma Grenades


    [​IMG]
     
    #1 AtlasIsShruggin, Mar 29, 2011
    Last edited: Apr 18, 2011
  2. Thom Barbarossa

    Thom Barbarossa Ancient
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    A lot of maps are made with not much more than floating walkways and saircases, in most cases those maps lack origanerality and and sence of fun. But yours actuly looks like its fun and put togther well. good job.
     
  3. DaWorsePlyrHere

    DaWorsePlyrHere Forerunner
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    I got quoted!! Nice remake. Its intresting how you start a map versus the finished product. With this kind of dedication to each map all your products will be something to be posted and shared. This really is a smooth map with these adjustments. Send me an invite some time to play.
     
  4. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Thanks guys! Has anyone had a chance to try a Multiflag CTF? When we played it turned into a hybrid mix of assault/ctf. I think because of the spawns and flow of the map. We thought it was a lot of fun but I'd like some others opinions.
     
  5. Preacher001

    Preacher001 Forerunner
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    I'm sorry Atlas, I'm having trouble identifying your avatar :)
     
  6. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Hey guys I've edited the map to it's perfect state, the spawns have been completely revamped, two more dmrs added and the magnum and needler spawns have been switched to bring more flow to the bottom floors. All weapons are now also at mlg standards. The map now plays much better!
     
  7. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I can kind of see the lockout/blackout in this map. I'm not really a fan of maps that use so many long pathways and maps that float, but man you did a great job on this. The aesthetics are great, the way you specially designed little ares for each power weapon is really unique and creative. One thing I'm not too particular of is the very random grass patch you put under the sword spawn. IMO it's really an eye-sore and doesn't fit. I would recommend you remove it completely, because it looks like the grass is coming right out of the floor. That's really all I can see that looks bad about this map. You did a teriffic job and if my xbox were working I'd DL it..Looking forward to seeing more of your creativity.
     
  8. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Thanks eightball! Faith is one of my favorite maps to just boot up and stare at so I appreciate your input. I will say that comparing the maps that we individually build we seem to go for two different styles. Which isn't a terrible thing. It just means we stick to our own originality. I think we will have to agree to disagree on the grass underneath the sword stand, in fact it's bigger in the newest version... maybe you'll like it more? My next map, Anthem has some designs you may appreciate more.

    As always I will be looking out for your newer maps as well.
     
  9. Dralthi

    Dralthi Ancient
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    So the map looks and plays nice. The layout is really good and the weapons seemed to be set up nice but having a full weapon list in your post would be helpful. There is no screen lag but you should really try to add a few more unique structures and color to the map. Besides that you did a great job.
     
    #9 Dralthi, Apr 10, 2011
    Last edited: Apr 10, 2011
  10. AtlasIsShruggin

    AtlasIsShruggin Forerunner

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    Thank you for the compliment. The map was meant to have an easy accessible look. I dressed it up using the rocks as cover and also the weapon stands and windowed walls. The map I'm working on now is going to be more high on design, and be sort of a companion map to Fountainhead. If this was a combat facility the next map would be a church, just appearing as though it came from the same civilization. I am working on a few maps like this and hope to make a series of maps, all that play drastically different but look as though all left by the same 'ancient' civilization.

    FYI: I'm a little disappointed no one has commented on the name of the map and what it signifies... Honestly surprised no one has thought to use the name before. Here's a hint, the next map is called 'Anthem'

    PS: I will work on the weapon's list and get it up as soon as possible.

    [br][/br]
    Edited by merge:


    I've updated the post adding the weapons list as requested
     
    #10 AtlasIsShruggin, Apr 18, 2011
    Last edited: Apr 18, 2011

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