I think that Operation: Swordfish by The Berb 9 and x Jakugen x would be a great feature, its an original idea that works very well.
Critical It is a fantastic Invasion map that has amazing aesthetics and plays really good. A very good invasion map to add to the limited amount of maps made for this gametype
One question that I had was if it was required that the map be made on Forgeworld or if it could be from Tempest as well?
Personally, I wouldn't want to play a game where the party leader is the only one who can 'score walls'. The goal for the peasants is distorted and the destructaur only gets to play for 1 and a half minutes. I think its very creative that buddha made a peasant hunt game where the destructaur can make walls disappear. But its missing the game mechanics that make the game continuously fun for all who play it. Again this is all my own opinion, I just don't think it deserves to be featured. EDIT: Plus its already been a Forgehub Favorite.
Points don't matter in most minigames. Hell, one of my all-time favorite games in H3 was Lava Pit, where scoring was just broken. The point of the game =/= the score of the game. Not to mention, there are massive amounts of extras to create strategy that's just unmatched in a game like this. But, I digress. This thread is not meant to be a debate thread, it's a nomination thread. I quoted Meta's post because I was nominating it, but in hindsight, it doesn't matter if a map has multiple nominations. Regardless, this isn't the place for debate.
Warhorse by Bows and titmar and nibs I don't know why I didn't nominate it earlier, but its my favorite big team map that has hit the forums and I'd love to see it featured.
In that case, this damantion remake, by cellxz. Played a few games on it and it brought back a ton of memories. Jetpack REALLY changed the way the map played, but certainly not for the worse.
Dead Streets is an amazing 4 v. 4 map adept for 2 flag. This map is seriously fun and really captures what makes this game enjoyable. Link: http://www.forgehub.com/forum/reach-competitive-maps/127398-dead-streets.html