Hi forgers! I hope I've posted in the correct thread... nuff said. A few years ago I remember seeing some posts talking about a site where you can design your map using the items found in the forge and then use it as a blueprint for building your map. Where can I find such a magical place? if it IS real... anything helps! thanks in advance! [br][/br]Edited by merge: This is what I am looking for, this guy says it was a flash app. GameSpot Forums - Halo 3 - Forge mapper/blueprint maker? [br][/br]Edited by merge: I've found the app I was looking for, but it's for Foundry only. Foundry Designer PLEASE, SOMEONE, find/make one (preferably better than this one) for forge world in halo reach!!
I'm afraid it's somewhat unrealistic to make one for Forge World due to the sheer scale compared to foundry. Your best bet is to try and use Google Sketchup as many others do when designing their forge maps. You can download Sketchup here And here is a link to the Forge World object set which you can use within Sketchup to plan your maps, though many just do rough planning with block shapes in Sketchup and then work out the specifics of which objects to use and where when actually building, arguably a better approach.
Idk, I've seen Sketchup used pretty effectively by a couple of people even in Reach, I think Nexn uses it. However, I guess this is only true if you were proficient in it already and thus it worked out as quicker/easier than throwing the idea together in forge. If you'd have to learn how to use it then you could well be right about it not being worth it, though learning to use a tool like Sketchup is never a bad thing in the long run.
Depends on how you work. If you like seeing the bigger picture before you begin then sketchup would be effective in that instance. However, the way I forge has no need for sketchup. My way is to build the basic layout of a map then go through and optimize it afterwards. E.g. Swap 2 objects for 1, reduce lag, alter structures ONCE the basic design is completed. Also its good when you have no access to your xbox and you have an idea itching to get out.
Yeah, whenever I do actually forge that's how I do it too, part of the reason I've personally never bothered with Sketchup. Though I feel that if I was more design-minded I'd see the benefit more. Yeah, that's true, but again it being a 'quick' release requires getting used to it. The couple of times I've tried it, I spent more time trying to simply place one or two objects than I would have in forge. However, I'm guessing it's one of those things where once you get the hang of it it just clicks and the speed at which you can work shoots up. OP, idk, could be worth having a look at if you really want to try designing before forging. If it's too intensive then you may want to try the approach Crypto mentioned, just throwing rough designs together in forge then refining it as you go along. The only downside of this is that you have to hold an idea in your head whilst you work, I counter this by using basic pencil sketches. Even if they work only as prompts rather than something that others could interpret, that's all you really need often.
Pen and paper my dear boy. If you have an xbox available I find it far more efficient to design your map right in Forge itself rather than designing it in Sketchup. Because, if you've build a design you're content with in Sketchup then you're also going to have to build everything all over again in Forge. It'll take you twice as long. What I like to do is sketch the basic design using pen and paper then flesh it out using Forge. Once you've got the layout done you should then proceed to add nice little details to it. Then test, test, test away! Last, but not least comes the optimization and tweaking stage. Well, that's how I like to do it.
Thanks guys! Crypto and Pegasi: Thanks for your advice, I've decided to check out sketch up nonetheless, since I've heard of it before, and as one of you said, it's never a bad thing to explore new tools! I must also concur that forging in-game is more efficient and saves time. I was looking for a way to experiment with building map layouts when I am away from my xbox (i.e. bored at work!). MrCheesy: I absolutely agree that pen (or in my case pencil) and paper is as good as or maybe better than actually "rough forging"-- but alas, I lack the basic drawing skills to make a decent stickman. I think what I'll do (assuming I give up on sketch up for this purpose) is print out map layouts and "close ups" of sections of forge world some how and draw on these. Thanks for the inspiration! Thanks for the discourse, guys, I learned a a lot from this thread! Sadly, this will eventually become moot because we all know Halo 4's forge is going to render us all into mindlessly drooling "artists" who never leave the Forge lobby, except to play a quick series of Grifball. C: Good luck, comrades!