Dutch Arena

Discussion in 'Reach Competitive Maps' started by ToXiC SPlaTTeRz, Mar 29, 2011.

  1. ToXiC SPlaTTeRz

    ToXiC SPlaTTeRz Forerunner
    Senior Member

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    Hello,

    It's me Marco Also Called ToXiC SPlaTTeRz with a brand new slayer/objective map for you guys. its called 'Dutch Arena' and it was again a long time to make.
    I can garantee you guys this map has no screen lag or Z-flashing and has a nice, fair, symmitrical gametype. it's defenataly worth a try so here the link http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=15883105&player=ThijsGotPooped


    [​IMG]

    The map is meanth for 4 on 4 but a bit less or more wouldn't make that much of a difference. of course you could also just play FFa games. everything is set up in yhis map.
    Power Weapon list:
    - 2 x Sniper mid ammo 150 sec
    - 1 x Rocket mid ammo 180 sec
    - 2 x Grenade lancher low ammo 120 sec
    - 2 x shotgun low ammo* 180 sec

    * only in FFA

    of course there is also normal weapons like AR, DMR, plasma pistols, needler rifles, plasma repeaters and some nades. but they dont make that much of a difference.

    here is the overview of the map without the ''cool and awesome'' effects:

    [​IMG]

    the rest of this post is gonna include more of the map. feel free to watch and read it :)


    An importand thing about this map that your initial spawn changes as the gametype changes...
    in slayer the blue team spawns here:

    [​IMG]

    But in objective Blue team spawns here:

    [​IMG]

    the same for Red team of couse:

    [​IMG]

    so this map is symmitrical here an overview of the map:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    I hope youve got a good view of the map now, and sure hope you'll give it a go.
    Marco

    also try to check out my Puzzle map "Marcoz Extremist"
    http://www.forgehub.com/forum/reach-mini-game-maps/123029-marcoz-extremist.html
     
    #1 ToXiC SPlaTTeRz, Mar 29, 2011
    Last edited: May 3, 2011
  2. anime halo

    anime halo Forerunner
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    This map looks amazing with aesthetics and I like the feel of the map that you have placed it with the territories gametype...very nice job...just need to test the map now...
     
  3. Eww Your Skinny

    Eww Your Skinny Talented
    Forge Critic Senior Member

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    It looks pretty good judging by the structures, but it seems like its all 2x2 platforms, where as DMR fights need to be open platforms and long range. On that notion, I'm not seeing many Lines of Sight (LoS) So you should maybe revise and make it a little, I guess wider and more open.
     
  4. ToXiC SPlaTTeRz

    ToXiC SPlaTTeRz Forerunner
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    thanks hope you'll like it

    i know what you mean, and on the pictures it doesn't really look loike it but there are a lot of open areas.
     

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