Although Misriah Armory is based on Mars, several facilities were located on Reach. This abandoned factory once housed a small division of Misriah. Dirt, weeds and debris litter the main work area. Only a few crates and weapons are all that is left in this ruined Misriah factory... Misriah is a small/medium (mostly) symmetrical map that was built for 4v4. Since my last map I made (Gravemind) was focused around Covey weapons, I decided to focus on human weapons. There are a couple of plasma pistols and plasma grenades, but the bulk of the weaponry on this map is human. I decided to heavily arm the map for mass slaughter and mayhem. The rocket launcher has a 120 second respawn time and the grenade launcher and Spartan laser have a 90 second respawn time. No health packs on this map. The layout was designed with SWAT in mind. The map is simple and easy to remember. The main floor is riddled with debris and old work stations to create cover for SWAT games. Weapons: DMR x 4 AR x 2 Magnum x 2 Shotgun x 2 Sniper Rifle x 2 Rocket Launcher x 1 Grenade Launcher x 1 Spartan Laser x 1 Plasma Pistol x 2 Frags x 8 Plasma Grenades x 4 Overview Some screenshots...
Love the map looks great. It has what I like on it. A good size good gametypes and even guns. It looks like a fun map to play on. I would have loads of fun playing on this map. Love the props on the map. It also looks open enough for a sniper. Very good job im going to have fun on this map. Love the pics as well and the pic which shows the map from above and shows where everything is. Thank you for that and good job on the map.
Wow i really like the design of this map. Its very creative and unique. Your Aesthetics are definetly and 8/10. As for constuctive critiscism, i have to say that the gameplay is probably 4/10. I played team slayer, and crazy king and gameplay was really disappointing. The shotguns on this map were a HUGE problem. I think 1 shotgun was too much let alone 2. they overpowered this map way to much. i also recomened not using scenery to cut off sightlines. i like the colors and all, but next time concentrate on gameplay. Keep trying youll get it.
This map looks great, i really love how it is themed and how you integrated the human aspect with weaponry. Keep Forging, please.
I checked your custom game history on your Bungie profile and you didn't even play a custom game on my map. That's when I realized you are So Freeeeeeesh (aka LegitPoptart) and just changed your GT to get back on FH. Please don't rate my map if you haven't even played on it.
Very impressive map....as usual for you...Im impressed by the aesthtics on this map it looks like one of the default maps that would have or should have be made on the game...it has a very proffesional feel to it with the aesthetics showing the structures and the layout but at the same type displaying the decay and destruction of the map...you should be hired to make some maps for halo lol...the map feels open and closed in at the same time becasue of the grass and destoryed parts of the building but still is closed in...the only thing that might worry me is the weapon choice...but Im sure I can trust that you have placed them thoughtfully...keep up the good work...
Yeah, you might be right about that. Like I said, I had SWAT in mind when I made it and I tried to give the UNSC feel to the map with the weapons. I tried to give the power weapons a longer respawn time to help out. I'm not sure which ones to remove if I were to. I appreciate the feedback.
I haven't seen this map yet, guess it's because I haven't been on much. anyways, I love the looks of this. The description makes this map sound terrific. I love the aesthetics, the whole ruined factory, is really quite creative. This is a really unique map, so I'm hoping to gets some games on it after I have DL'ed all of your other maps haha. One thing I think might be a problem is too much debris and other objects scattered across the floor, it might get in peoples way. I'm not sure though, I'll check it out as soon as possible. Good work man.