Diverge by: Longshot So this is a small 2v2/1v1 map thats located at one of the bases on Hemorrhage. It's set up for Slayer, Oddball, KoTH and Head Hunter. It's was intended for just Team Slayer, preferably Throwdown, but after building and some testing, some FFA game would work as well. All weapons/spaws/obj. objects are placed, and all that is needed it testing. Any comments would be great. Thanks. Update 1: Im going to try to rebuild the map in ether its current location or a different location to make the map even bigger. It then could possible support 3v3 and/or 4v4. :O With this, depending on how it turns out, it can also support Assault and CTF. Weapons: DMR x6 Assault Rifle x2 Plasma Rifle x2 Plasma Pistol x1 Grenade Launcher X1 Plasma Grenades x2 Health Pack X3 Pictures:
This is looking quite nice, although a little cramped in some areas like the rocks spires in the center and the two stairways that make a tunnel. The aesthetics are pretty new looking, especially the grid window designs. The nicest design has to be those crumbled rock paths though, haven't seen anything like them yet.
Looks sexy, I love and roof and your nice usage of the grid, I wonder where you got that from Is that a jumppad in picture 4
Yeah it is, LD. It's a pretty cool map, but yeah I agree with SpecterCody about the crampedness thing. I can't help but feel that the map play more smoothly if everything was just a little bit more spread out.
Thanks for the comments. Yeah it is pretty cramped, but it is for 4-6 people at tops. Im working on a sorta v2. Im going to almost completely rebuild it to give more walking room. And LD, I can't remember were i got that idea...I think I saw it when I tested this awesome map called Hollow Crown by this certain someone and it's not so much a "jump pad" just a lift with two "one-way shields"
The only game I played on this was a 4v4 Slayer game and that diet turn out too well. Erupt kept killing everyone . But as an aesthetic/gameplay view of this, it looks really cool. Next time you have a testing session going, you've got to invite me. But, just as a quick question, whydid you use camo for th lifts and not something else?
Well actually it was a 3v3, but what ever lol well I used the camo because it just shows a guy standing up, instead of sometime else. If you have a unique idea, I would love to know
Hey man I like how this map is looking. I played a 2v2 on this a little bit ago and it was fun. The layout is interesting and the bridge in the middle makes for some interesting combat. I am working on a 1v1/2v2 map as well and it will be fun to play on hopefully.
This map looked really great when I flew around it in forge, and I'm looking forward to playing some games on it. Just one question, are my super cool rock jump-ups still there?
Or my epic rafter jump? Or the slide jump I found that renders one of your jumps completely useless even though no one else can do it? lol, epic map. I hope when you extend it, it can play 4v4. Though idk how you will extend it without dropping half of the detail you put into it...
I don't think you'll actually have to drop a lot of detail when expanding this. Just change medium railings to large railings, 2x2 blocks to 2x4s, etc.
Sorta...i added a rock to the so it's easier to recognize. And the "Rock Spire 2" is moved to the wall so it still provides its cover, but its not campy in the middle, and the jump to top mid is gone Yes, the jumps are still there you'll probably be the only who who will use those lol Yea, that's pretty much what im doing. Since i have alot of space, im building some bases. The 4v4 version is going good. working slowly on it, and will hopefully have a test in it this friday for TGIP Also, i will put some pictures of the 4v4 soon, and will release both of them
i started walkways just like that in an old map. I never finished it though. Looks tight, keep up the good work.