"It's like a prison, but in the cliffs!" Introduction In all my days of custom games, there is one thing I know for sure. If you start a game, players will come. That is, if you have friends...but never mind my self loathing I will try to explain what I find useful. Useful that when you have friends online, but only a few are in your custom game. The best thing in order to get a larger game going is to start small. If I have just a few friends with me, we play Cops & Robbers to pass the time as people join. So I made this map to fit the necessity. Rules of the Prison For those of you who do not play Cops & Robbers, it isn't your typical infection-kill-everyone gametype. One man is the cop and the rest are robbers. Simple enough. Now the cop doesn't go in and kill everyone, instead he monitors the robbers...and then shoots them if they misbehave. The cop makes the rules and the robbers follow them. Don't even try pissing him off either, he's the one hit kill wonder and near invincible to fire. How do you kill the cop then? You get the idea. Prison Tour Spoiler These are the cells where the robbers spawn. To the right of the cells is the electric/fire chair. It does exactly what you think it does. The lobby is where the cop spawns. The three hall ways left to right lead to: Playroom, Mess Hall and Cell Block. Unpictured behind is the armory which is off-limits to anyone not in it and the main door which should always be locked. Playroom...is exactly as it sounds. Mess Hall...isn't exactly messy. Of course, there are places to see in the port outside the prison. But that's only if you can escape. Prizes are awarded to those who can find them. But then again, you probably want to see how to get out. Don't you? Click below to find out. Spoiler ESCAPE TACTIC ONE: Sneak through the air duct in the corner before you go to the playroom. Follow it to the second floor above the lobby. Up here, you can find equipment to help you. Pictured in middle is the main door and to the right the armory. Jump across the ledges to reach the armory. These weapons will be useless unless you find another piece of equipment. Before you leave, jump through a hole and pick up the power-up to unlock the main door. Exit through the door now. You will be in the port. Read the end of this spoiler. ESCAPE TACTIC TWO: Push the dice into the corner opposite the door in the playroom. Crouch jump into an air duct in the top left corner. Follow the air duct around the prison until you get to the under part. The under part. Jump across rocks to the other side. Note the pit and ocean underneath. Just a reminder: Spartans don't swim. Once in the port, weave your way to top of the central structure in the water. Pick up the custom power up to gain an advantage over the cop. Now hunt him down and kill him! *This will only work on the provided gametype. Weapons This has been play tested many times over and I feel it's ready. Enjoy! DOWNLOAD SLAMMER 4:2 HERE DOWNLOAD COPS AND ROBBERS GAMETYPE HERE
I can't believe no one has posted on this map yet, it is very well done. I'm not much for honor rule maps but still, this map looks great. I like all the different rooms you made, especially the cells. I also like the small walkways and the port. Very cool.
Thanks! And the posting problem seems to be happening a lot lately. I think I might wait a while before posting another map.
Very well done. Since I know that this isn't your old shoot to survive map I'm rating this a 5 Star. Looking forward to playing it.