The Maze

Discussion in 'Reach Competitive Maps' started by desmondb, Mar 12, 2011.

  1. desmondb

    desmondb Forerunner

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    This is my first submitted forge map :)

    [​IMG]

    [​IMG]

    "The Maze" is, as it's name says a maze suspended by a grid over hemorrhage. while there are some wide corridors the majority of the map is close quarters, with the widest corridor being no more that three persons wide. In my mind it is going to mostly be used for SWAT or a custom games.

    Try it. review it. tell me what to improve.
     
    #1 desmondb, Mar 12, 2011
    Last edited: Mar 14, 2011
  2. Bloo Jay

    Bloo Jay Ancient
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    You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include:
    A thread thumbnail showing your map
    A description
    Pictures (at least 3 recommended)
    Any other information you would like to include

    A screenshot posting guide is found at the link below.
    http://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html

    ANY POST STATING THIS THREAD IS NOT UP TO STANDARDS WILL BE TREATED AS SPAM FROM THIS POINT FURTHER
     
  3. DeStarfighter

    DeStarfighter Forerunner
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    Seems like the walls in the maze are pretty low, should be pretty easy for ppl to jump and just have a good look at where they are as for where their "enemies" are located, or even just jump over the walls to get around the map instead of following the maze. That is kind of something I think could ruin the gameplay of a "maze map".
    The greatest maze maps should have high walls so ppl cant see all over the map and when youre running around the map you'll never now when you will run into an enemy.

    also the larger pieces around this map look a little sloppy, especially when you need to fill out the corners with one way shields overlapping each other.

    why dont you change those to colluseum walls instead ^^ think that would look better and it would be alot less expensive.

    still the layout of the walls looks pretty good, think this map has alot of potential.
     
  4. desmondb

    desmondb Forerunner

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    thanks for the feedback, I did notice the dilemma of the low walls after I completed the maze. too high to jump over easily, but too low to block view. I'll work on that. but for a prototype of the hopefully completed maze I think it is okay.

    I like the idea for coliseum walls because I kind of ran out of parts as I was finishing the maze and I would like to add more

    expect a more refined version later
     
  5. DeStarfighter

    DeStarfighter Forerunner
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    sounds like a good idea, I'll be first in line to DL the next version. :)
     

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