MLG Block Fort vFinal

Discussion in 'Reach Competitive Maps' started by Korlash, Feb 27, 2011.

  1. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    Block Fort vF

    made by Rest in Pieces

    Players: 2-8

    Gametypes: MLG TS, 3fCTF, 3-Bomb, KoTH, Ball, Multi Team Slayer

    I have released this once before, and underwent major changes to get it where it's at today. After moving it to tempest to remedy the frame rate, i moved it back to earn back the good things FW has to offer, and built it with a much better approach

    Differences from previous version:
    Pros:

    -Now back on Forgeworld, no super shine
    -Scaled smaller to speed gameplay up
    -NO middle structure, which was the bane of its existence
    -More screenlag resistant than other forge world verisons
    -Blessed enough to have a Ceiling and universal labels for red and blue.

    Cons:

    -No back midlevel section as in previous versions, which was valuable to the map as a reach map and as a remake
    -more laggy than the tempest version, but still worth the migration to FW

    Weapon Set:

    8 DMRs
    4 NRs
    1 Rocket Launcher (178s ; 1 clip)
    2 Snipers (118s ; 1 clip)
    4 plasma nades

    Screenshots:

    overview; retained formation of the bases
    [​IMG]

    Back view of base; that elevated portion was not for height variation, but to fit the two ramps.
    [​IMG]

    Midview:
    [​IMG]

    View from middle:
    [​IMG]

    Download Block fort vF


    Hope you enjoy and leave feedback~
     
  2. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    It reminds me of Mario Kart. Good job, I loved that game :D. Lol is that what it's inspired by/based off of, though?
     
  3. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    Yes sir

    Yea I loved playing MK battle on Block fort with a passion. Also, it's original design had tons of potential after adding the height variation and the tunnels, so it was my first map on reach

    @Blind Legacy and Superfly: Thanks
     
    #3 Korlash, Feb 27, 2011
    Last edited: Feb 27, 2011
  4. Lf jvjason

    Lf jvjason Forerunner

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    the map is nice but to me it seems to open once your up top. to me it appears the safer place is on the bottom. in the pictures i didnt see any weapons on the map so its almost as if their is no incentive to set up. your spawns would probably be best on static settings.
     
  5. Korlash

    Korlash Remember Isao
    Forge Critic Senior Member

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    judgmental and wrong for the 2nd time

    DL and play before you provide feedback like that.

    Btw yes the bottom is safer, it's the nature of the map, especially since this map was reimagined from a mario kart battle map. And for almost any map, catwalks/high bridges are supposed to be open aka dangerous.

    idk what's wrong with my spawns
     

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