Flood Lock

Discussion in 'Reach Competitive Maps' started by XxXIsrael6XxX, Mar 9, 2011.

  1. XxXIsrael6XxX

    XxXIsrael6XxX Forerunner

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    Flood Lock
    Flood Lock is a symmetrical map that utilizes low and high spots along with water to alter the game play in a way not seen by many maps. On top of being out in the open you have the option to quickly traverse to either side of the map by means of "flooded" tunnels. Through these tunnels you can re-emerge in the center of the map or in one of its 4 corners, this allows for fun and surprising objective type game play.


    Why did you use a grid on the top, why not just put a killzone?
    That is a question that everyone asks lol.

    The grid was used so that you could ricochet grenades/launchers into hard to reach places. Many times I have used the spikers in conjunction with it to finish off a shield-less enemy that has fled behind cover from across the map. The grid also puts a negative impact on jet packs while not rendering them useless but keeping them balanced with everything else, which is hard to accomplish. I also believe that is increases the visuals and the "fun" to the map.

    Best if you watch in 720p or 1080p
    Game-Play Trailer

    Weapons on Map
    Version 1
    Concussion Rifle x1
    DMR x11
    Grenade Launcher x1
    Magnum x2
    Needle Rifle x4
    Needler x2
    Plasma Pistol x2
    Repeater x2
    Rockets x1
    Spiker x2
    Shotgun x2
    Sniper Rifle x2

    Version 2
    Rockets removed, 3 dmr's removed, concussion rifle placed where rockets used to sit.
    Concussion Rifle x1
    DMR x9
    Grenade Launcher x1
    Magnum x2
    Needle Rifle x4
    Needler x2
    Plasma Pistol x2
    Repeater x2
    Spiker x2
    Shotgun x2
    Sniper Rifle x2

    Screen Shots
    Wide View
    [​IMG]
    Wide View #2
    [​IMG]
    Red Spawn
    [​IMG]
    Rocket Spawn
    [​IMG]
    Shotgun Spawn
    [​IMG]
    Sniper Tower
    [​IMG]
    Sniper Tunnel
    [​IMG]
    Flooded Tunnels
    [​IMG]
    Show Stopper!
    [​IMG]

    Feedback would be much appreciated, Thanks!
     
    #1 XxXIsrael6XxX, Mar 9, 2011
    Last edited: Mar 9, 2011
  2. Talons013

    Talons013 Forerunner

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    Downloaded. And that is a complement considering it's coming from an infection fanatic like myself. (I have like no competative maps on my hardrive.) At first I thought this was a casual map for infection. The title is alittle misleading but I love how you used the water with the regular geometry of the map. I also like the grid at the top but thats just me.

    Congrats on your map and welcome to forgehub! =D

    EDIT: Whats with the V2?
     
    #2 Talons013, Mar 9, 2011
    Last edited: Mar 9, 2011
  3. XxXIsrael6XxX

    XxXIsrael6XxX Forerunner

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    Thanks, yea I didnt even realize that it would stand out as infection, since I dont play infection all that much =\

    The version 2 just has a couple weapon changes.

    Again thanks for the Download. I hope you like it =)
     
  4. Oli The G

    Oli The G Forerunner
    Senior Member

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    Gotta mention the grid again. Coliseum windows would have been a better choice, its just unsightly
     
  5. XxXIsrael6XxX

    XxXIsrael6XxX Forerunner

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    I cant believe that I never thought of that. I will actually try to work with that, but, I cant promise anything, since I have run the cash down to almost zip.

    But I will see what I can do.

    [br][/br]
    Edited by merge:


    It turns out your idea would be impossible for me to implement..
    1) I dont have enough money left over for the 12 Coliseum windows I would need
    2) I have used all doors/windows/walls
    3) I have used all building blocks

    So I deleted some walls and covered it just to see how it would look, and I must say it look horrifying, those are way to big and bulky and does not fit with the idea of the map. They are an eyesore for smaller maps, and it made the map seem more "dark" which is not what I want.

    So all in all, even if I had a way to implement them I wouldn't because of the above statement.

    Now, I dont see why people have this general idea that grid look bad and need to be removed from maps, I think if you use them correctly then they do not look but instead look nice. I believe that to be the case with my map.
     
    #5 XxXIsrael6XxX, Mar 9, 2011
    Last edited: Mar 9, 2011

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