Remake Hematoma V2

Discussion in 'Reach Competitive Maps' started by nillapuddin626, Oct 12, 2010.

  1. centurionomegai

    centurionomegai Ancient
    Senior Member

    Messages:
    91
    Likes Received:
    2
    This new version is significantly better than the previous version. It looks better and it players better. More details have been captured and the rocks are significant;y more accurate. Good job nilla!
     
  2. Dansq

    Dansq Forerunner

    Messages:
    25
    Likes Received:
    0
    Hey, nillapuddin626, I have a proposal for you. We should get together and join both of our maps to make the perfect Coagulation remake. We certainly don't have to as both of our maps are awesome in their own right, but If we can somehow use your ideas on the outside of the base, while keeping the inside of mine, we should get together to make the map perfect. My Xbox gamertag is Dansq, so if you are interested, send me a friend request. Also, my map is already set up to work with most gametypes, so if you work on mine, you won't have to worry about setting anything up. I will be sure to give you just as much credit, and we could both link to the map on our forgehub pages, bringing in more downloads. Budget is a huge problem, but I will go in forge today to try and see where we could get more money. I could remove the blue light from the overshield cave to get $200 more. Unfortunately, we won't have any rocks to work with in the budget, but maybe we could use something else to take place of your ramped entrance. Perhaps bridges? I believe we have a lot of them left. So, if you are interested, hit me up and ill be on tonight. If not, no problem, and thanks for defending my map! : )
     
    #42 Dansq, Mar 6, 2011
    Last edited: Mar 6, 2011
  3. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    3/6/2011
    oops download link was reset back to old version when editing OP,
    Everything should be current and link sends to new version in File Share

    [br][/br]
    Edited by merge:


    Thats a real nice offer, but I will have to gracefully decline. Hematoma is one of my most beloved forge projects and I dont really think I could deviate from "her" to collaborate with someone else. I respect your map and I think you did a fair job but I would like to keep them separated, best of luck with future support for your map and good luck thwarting off the sometimes relentless community lol.
     
    #43 nillapuddin626, Mar 7, 2011
    Last edited: Mar 7, 2011
  4. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    Map Update again

    -Updated for classic settings
    *Classic Version available (Halo 2 vehicle set)
    *Custom Powerup removed
    *Overshield in the Rocks
    *Active Camo in the Cave
     
  5. Der Flatulator6

    Der Flatulator6 Forerunner
    Senior Member

    Messages:
    75
    Likes Received:
    0
    With your permission, I would like to use this FANTASTIC map, for a new mini-game / objective game I have planned, It is a brand new idea, and I think it has potential, maybe even enough for the action sack playlist.

    Read more here

    More details, after approval, TBA.
    Of course, you will keep ALL credits for the map, and the map title will be the same (maybe adding a pre/suffix though.)

    Permissions granted?
     
  6. Super Majin Vegeta

    Super Majin Vegeta Forerunner
    Senior Member

    Messages:
    136
    Likes Received:
    10
    it's a good remake :D
    I also tried to do a remake of coagulation, but on the tempest.
    This is more precise
    good job
     
  7. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    I.. suppose?
    Could you maybe iron out your idea a little bit, and give me a good pitch?
    But I'm definitely interested

    [br][/br]
    Edited by merge:


    Thank you very much
     
    #47 nillapuddin626, Apr 26, 2011
    Last edited: Apr 26, 2011
  8. Der Flatulator6

    Der Flatulator6 Forerunner
    Senior Member

    Messages:
    75
    Likes Received:
    0
    Ok, I have changed plans slightly. Imagine Multiflag CTF, but instead of flags, banshees.

    Would not require many changes to the map, just spawns, weapons, vehicles, and objective markers/labels etc. Nothing structural.
     
    #48 Der Flatulator6, Apr 26, 2011
    Last edited: Apr 26, 2011
  9. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    So... you have to take the enemies banshee back to your base?
     
  10. Der Flatulator6

    Der Flatulator6 Forerunner
    Senior Member

    Messages:
    75
    Likes Received:
    0
    After trying that last night, it proved there is a scoreing glitch with that setup. So an oddball type variant (You take YOUR banshee, and put it in the enemies base to score a point. Banshee then respawns.
    Changes to the map are things such as:
    -Replaced all warthogs with rocket hogs
    -Remove Scorpions
    -Replace Revenants with Mongeese
    -Moved banshee spawn to a more accessible place, (may change it back)
    -Added required objects and labels etc.
    -Sniper respawn at 60s
     
  11. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    Gotcha, well I dont think I will have a problem with it
    But there is one condition, you have to invite me and show me to play, or get me in on a full game before you publish it to get my final approval ;)
     
  12. Der Flatulator6

    Der Flatulator6 Forerunner
    Senior Member

    Messages:
    75
    Likes Received:
    0
    No problem.

    The only reason I moved the banshee spawn was because, when the enemy is trying to park their banshee in your base, It can be a bit cluttered if there is another banshee in there. I may put it back though... If it goes down well, I will post it in Blueprint for us to grobble over.

    I'll send you an FR..
     
  13. Blindsid3r

    Blindsid3r Forerunner

    Messages:
    45
    Likes Received:
    0
    :') so beautiful.... thanks, you did a great job of remaking my favorite map of all time :)
     
  14. RazorChaos7

    RazorChaos7 Forerunner

    Messages:
    4
    Likes Received:
    0
    Great

    well i did love your first hematoma i actually still have it and sometimes put it in my fileshare since its super good. Ive been playing a halo custom edition version of coagulation by z team or whatever and i just love your remake. I thin its the best one out there. just some points though....

    in the first one there was no turret now i havent seen hematoma 2 yet but im queuing now. and the teleporter is in the from of the base wich i think its on the side or is that blood gulch?

    but overall its beautiful great job. send me a friend request v J3 E A S T and i would love to custom it :D
     
  15. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    Wow thats great to hear. Im glad you love the map so much, may it bring you many awesome customs

    No turret on this version of Hematoma either
    and Im not sure what your getting at with the teleporters, could you word that different;y?

    Anyways, Im glad you like it, I do it for you guys
     
  16. RazorChaos7

    RazorChaos7 Forerunner

    Messages:
    4
    Likes Received:
    0
    i was just saying that does the teleporter stay in the from of the base or does it go off to the corner? or is that blood gulch?
     
  17. nillapuddin626

    nillapuddin626 Forerunner
    Senior Member

    Messages:
    158
    Likes Received:
    37
    stay in front* of the base?

    Im still not quite sure what you mean, but in Blood Gulch, Coagulation, Hemorrhage and correspondingly Hematoma, the teleporters are on top of the base in the front
     

Share This Page