Minecraft Thread

Discussion in 'Off Topic' started by CaMOfo, Aug 29, 2010.

  1. Rho Fs

    Rho Fs 2x2 Forge Judge
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    Well the initial videos are really to show the world we have. And it wasn't intended to be split into so many parts but c'est la vie. This will definitely be an ongoing series and once we start doing the dual commentaries, it will be a lot more fun I think. I'm getting minecraft this weekend. Then it'll be a party. I'll like remake a forge map. hahaha.


    Thanks for the feedback though. I'm glad you're liking them so far.

    Love Rho
     
  2. Monolith

    Monolith Ancient
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    Yea, the last one was a bit bland imo.

    Thought this thread would wanna see this:
    [​IMG]
     
  3. Klaydude11

    Klaydude11 Ancient
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    Eric, I have a 64x64 room. I might build that.
     
  4. Kidbomber

    Kidbomber Ancient
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    "I kinda promised a very important person we're adding Dog pets to Minecraft, so I guess that's confirmed now."

    Huh. :O.
     
  5. Mongoose

    Mongoose Ancient
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    Mojang's secret next game:
    Scrolls

    I built one of those traps under the ocean but I still have to finish lighting up the caves around it so more mobs spawn in it.
     
  6. BattyMan

    BattyMan Ancient
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    This sounds really indulgent. A nerd gets money so he designs his own card game :/

    It's a shame too because there's a lot of inspiration to be drawn from boardgames and non-collectible cardgames. The design of Magic style games is archaic, its design template is stifling.
     
  7. PacMonster1

    PacMonster1 Senior Member
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    magic is fun though :(

    DotPW ftw!
     
  8. Monolith

    Monolith Ancient
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    I forgot to mention that in the graphic. I figure people will find caves when they mine that large of an area.

    But it's also important to dig down in around 9 places around the room (1 in each corner, on each side, and in the middle). I found dozens of caves just from that.

    Is it 3 tall? You might have trouble getting around the cave if you can't jump..
    But yeah, definitely worth it. I just finished mine (as you can see from the visuals) and I'm collecting 15 items (or so) a minute. It's not a lot but it gets the job done.

    Another idea is you can build the killing mechanism leading off to the side of the room instead of the center. That way more mobs can spawn in your room if you plan on standing next to the mechanism.
     
    #2448 Monolith, Mar 2, 2011
    Last edited: Mar 2, 2011
  9. Rho Fs

    Rho Fs 2x2 Forge Judge
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    Ok so I'm new to minecraft (as in I'll be getting it friday or something) and I was curious about a few things.

    First, are you talking 64x64 blocks, or meters, or feet or...
    Secondly, what is the advantage of having all stuff from one of these traps.
    Thirdly, how long have you been playing 'craft
     
  10. Monolith

    Monolith Ancient
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    1. Blocks
    2. Make a lot of TNT? arrow dispensers? it's really up to you
    3. erm.. 4 months I think.

    Edit: Also, the graphics supposed to say 2x2 opening in the middle not 4x4
     
    #2450 Monolith, Mar 2, 2011
    Last edited: Mar 2, 2011
  11. MaxSterling

    MaxSterling Ancient
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    Skeletons drop feathers, which are necessary to make arrows
    Creepers drop Sulphur, which is vital to TNT
    Spiders drop string, which is vital to make bows.
     
  12. Monolith

    Monolith Ancient
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    Eh.. I'm having this problem where like 10 mobs spawn in my room within the first minute, but then nothing spawns afterward. I'm wondering if I need to move my collector point over or if Notch changed the spawning order or something.

    Right now I'm trying to download one of kiershar's maps to see how he did it exactly

    Edit: That wasn't cool... i hit what I thought was a light switch in his map... and blew up :(
    But I think the secret is building really close to the ground. Otherwise I have no idea how he got it to work so well

    .. and this:
    So I think my problem is I needed to build lower and I need to lighten more caves.

    Sorry for the rant, thought people would want to know.

    EDIT: Got it working! What I did was I lit up the surrounding coastline (with like 500 torches) and now I have a constant flow of mobs. woot woot
     
    #2452 Monolith, Mar 2, 2011
    Last edited: Mar 2, 2011
  13. Em0srawk

    Em0srawk Forerunner

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  14. Mongoose

    Mongoose Ancient
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    hurr

    mind = blown
    YouTube - Minecraft Pong!
     
  15. Neoshadow

    Neoshadow Forerunner
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    Dont forget that zombies drop arrows and bonemeal.
     
  16. Em0srawk

    Em0srawk Forerunner

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    *Cough* Skeletons *Cough* And BONES *Cough*
     
  17. Klaydude11

    Klaydude11 Ancient
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    I'll just leave this here...

    Drops:
    Skeletons - Bones, arrows
    Zombies - feathers
    Creepers - sulphur
    Spiders - string

    Everything you need to cause chaos in someone's server.
     
  18. Mongoose

    Mongoose Ancient
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    Does anyone here know Java really well? I need a bit of help with my Infinite Cake Mod.
     
  19. PacMonster1

    PacMonster1 Senior Member
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    First, why do you set countcake to 0 each time through the loop.
    Assuming countcake is set to 1 initially (there is 1 cake created) than countcake is initially set to two. from (countcake += 1)

    So this drops into the while loop as countcake is 2 so the while loop will execute just 1 time. The loop executes once because after the data of the cake is set to eaten countcake is reset to 0 and the method ends unless this method is called within a loop or something.
     
  20. Mischgasm

    Mischgasm Ancient
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    No idea. If you could get the cakes state though you could have the mod run check for the state so instead of relying on the variable it just relies on the state of the cake. That would still be a problem though if they used up a sixth of the cake, not much you can do without actually changing the way cake works.
     

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