You play until you’re missing in action. You can’t drive in a Ghost, Wraith or get on the turret of a Warthog. And always beware for weapon drops. Loadouts: Settings: Skulls: Round 1: None Round 2: Tough luck, Cloud Round 3: Catch, Tough luck, Famine, Cloud Bonus round: Mythic, Catch, Tough luck, Famine, Cloud, Tilt, Black eye Drop ships: Enabled Squad selection order: Random Wave limit: No limit Time limit: No limit Generators: Disabled Hazards: Enabled Weapon drops: Enabled Ammo crates: Enabled Respawn time: 3 Minutes Starting lives: None Maximum extra lives: None Friendly fire: Disabled Betrayal booting: Disabled Map: Beachhead or Outpost Players: 1
Why is this Gametype only for 1 player? I tried with 2 and it was just as hard. I think you should also change the Loadouts a bit. Ranger could be beefed up with an extra Grenade, Guard would need to swap out his Shotgun for a Magnum and Air Assault would get 1 Grenade less. I managed to get Solo on Normal to the second round but then i killed myself with a Target Locator. Overall, cool Gametype. Too sad not everybody aprecciates Custom Games in Firefight. Most people only play it to boost. Hopelijk maak je nog meer coole Gametypes
The multiplayer variant for this game type is Team work. The 2 games have the same enemy’s, but do have different loudouts.
But in MIA you don't get extra lives. I also love that you put so many effort(even though not enough people have seen this Thread) in your Map and show the Loadouts as well as giving some information about the Options like Ammo Crates, Weapon Drops and other stuff. It really gives a nice overview about the Gametype. And it's also cool that you can come up with Maps that work for it.
THose are too many DMRs and ARs. It's okay to remove Shotguns but i don't really like the Loadouts now. Maybe give Guard also a Magnum and return the Shotgun to Spec Ops. And i still think Ranger should be AR + Magnum and 4 Grenades to make up for it. Oh well, just my opinion.