This is my first map I have posted and I am very pleased with it and I hope you are too. Update: Fixed gametype and map to prevent camping by grav lift. I found that there is a glitch that when you go through the teleport you still face the way you were. If you find a solution, please tell me The objectives in this are simple. Police (Humans) try to survive against the Drunk Drivers (Infected). Police, stay in the haven or else, you'll See. The Drunkys only have 5 seconds to get to their hog or else there stuck. The over all playable area is a + with grav lifts for speed and teleports... And by the way, take a look at the details (or look at the pics). You can't get out of your hog when you'r the zombie, or else the game is over, unless there are other zombies. Feel free to change the game type any way you want. For suggestion take away the haven, give the police evade or armor lock, or changing the hogs to another vehical like a mongoose or revanant. Now for pics. (Sorry about earlyer). Map overview Zombie spawn and get in warthog now for the details, as I said earlyer. Stop sign a civilian house Garage with red sports car Bank of Forge Heli-pad (H under Falcon) on the island in the backround is the "Big City" Please download and leave comment below
sounds neat. and the way to stop them from getting out is to give the people 0% movement speed, and 0% damage. they can still run people over, they just cant shoot. alos put melee damage to 0%
You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include: A thread thumbnail showing your map A description Pictures (at least 3 recommended) Any other information you would like to include A screenshot posting guide is found at the link below. http://www.forgehub.com/forum/halo-reach-custom-content/104926-how-post-screenshots.html ANY POST STATING THIS THREAD IS NOT UP TO STANDARDS WILL BE TREATED AS SPAM FROM THIS POINT FURTHER
No, don't do this. Giving people 0% damage in Reach will make it impossible to splatter enemies. I'm not really sure what Bungie was thinking when they did that, but then again I'm not too sure what Bungie was thinking when they designed most of Reach's features. Just trust me, it will not work.
Then just make them have 0 melle damage and 0 move speed with a gun such as plasma pistol or plasma rifle. Are the infected killable? It be pretty fun to just kill them with one punch while there in the vehicle but shooting them doesn't work. And the zombies that get thrown out of the hog wont be sat there then. Punching them could be like arresting them.
halo actually I wanted to name the traffic for the new map so I will use the map and rename it so only you that I want has not steal ideas and otherwise the map is really nice
thank for the "Honor system" solution. Also (As you may know) I'm new to forge hub and i have one question. how do you get an avatar photo. If any one could answer this, thank you and I am sorry if you are getting a bit pissed. and p. s. I did test it.
Well after reading this thread I have thought of a couple questions. I see that the game is very well though out and is probably not been done before. So a + is rewarded for that. I also do ask the question of what inspired you and you cant really be new to Forge Hub. Ha well I know I might sound like I'm just trying to make you happy but my intentions are to make this make successful. The only thing I can suggest is to build some more aesthetics around the map. Liven it up a little. I can imagen you have a good amount of budget left so, why not? Well good job and Ill give it a DL.
Teleporters in Reach will send you out facing the direction you were facing upon entering the sender, relative to the directional change of the reciever node. I know. What the ****. Here, let me give you an example. Say I spawn a sender, and then spawn a reciever. I rotate the reciever 90 degrees to the right. Now, anyone who enters the sender will be popped out facing 90 degrees to the right of the direction they entered the sender. Bungie implemented this system to allow people to come out of a teleporter facing whatever direction they wanted so as to prevent tele-camping. Still, if a forger can predict what direction a player will most likely enter a teleporter from, he can set it up so that players exit in a desired direction. It's complicated as hell to explain but it allows forgers to control teleporters while preventing tele-camping, so it's a win in my book. Here's the part that has to do with your map. Let's say the vehicles all enter their teleporters facing South. If they come out of the uppermost reciever (From a bird's-eye-perspective, of course), they'll remain facing South and will drive out fine. If they exit through the left, right or bottom teleporters though, they'll remain facing South and will simply drive off the track. Now, if you were to simply rotate the left, right and bottom recievers to an appropriate degree you could get the vehicles to exit out to the East, West and North, respectively. If you have any more questions about Reach's teleporters, I'll be more than glad to answer you in Private or Public Messages. If that doesn't help I can join a Forge game of yours and show you in person what you're supposed to do. Cheers, Haris.