On the night of Halloween, something is lurking in the shadows of Grand Harbor. Defend the town from the rising undead, and hope you don't join their ranks! ------------------------------------------------- OVERVIEW SCREENSHOTS ACTION SHOTS VIDEOS (These Videos are pretty old, but they still show the current version of the map) Trailer: YouTube - Halo Reach Infection Map - Township of Terror Walkthrough: YouTube - Halo Reach - Township of Terror - Walkthrough W/ Commentary How to Download: (In Halo: Reach Main Menu) 1) Press Start. 2) Go to FILE BROWSER 3) Then, go to NEW CUSTOM SEARCH. 4) Go to FILE SHARE SEARCH. 5) Search for my Gamertag, "Insanmiac." 6) Click on "Township of Terror" and choose DOWNLOAD. 7) Download "Undead Nightmare." This gametype is REQUIRED! 8) ...or just use the links at the top of the post.
this map looks fantastic i love the feel of actually being in a town trying to defend it from zombies
This is a very nice map with several buildings with nice aesthetics to give the small town i nthe middle of nowhere feel...however I would like to know the attributes of the infected...
I can't quite remember right off the top of my head, but the zombie's stats are similar to the standard infection. (I think) These are the attributes: 120% Speed 150% Jump Height 100% Damage 200% Melee Damage Primary: Sword Secondary: None Ammo: Bottomless Clip Equipment: Sprint Weapon Pickup: Disabled ...and while I am at it, the Human attributes: 100% Speed 50% Jump Height (I think) 100% Damage 100% Melee Damage Primary: Pistol Secondary: None Ammo: Standard Equipment: Sprint Weapon Pickup: Enabled
This looks great. It reminds me a bit of Ravenswood in Half-Life 2 where you were going through the graveyard with the priest, killing zombies. Where is the humans/zombies spawn points?
GRRRRRRRRRRrrrrrrr... this just totaly killed my "find a gun" map pack/game which i was planning on posting but never got a large enough party for videos grr grrrrr... gr. I had the same concept where as you run out, find some weapons, low ammo in everything, and then find a place to hide. at which it gets dark and the infected are released. grr. But I certainly hope that you make more of these as this map has much better buildings than mine (asthetics wise, not function, mine are better in that ;]) and that you come up with a series (mine will be dead now, high five if you get it) I would possibly like a co-forge with you if you come up with another concept for a map and want to involve me
I think I got you beat by a much larger margin of time. Check out my map Vicious Village, also here on ForgeHub. It has a VERY similar concept to this map, with the whole "Go find guns and survive." I posted that map two weeks after Reach's release. Anyway, hope there is no hard feelings, good luck with your Forge endeavors! ...and about the co-forging... I work alone. *Makes shifty eyes and then proceeds to step back into a conveniently dark shadow*
meh, it okay. My first map of this was in halo 3 so i dunno about the "who came up with it first thing" but who cares? I have fun with it in my partys so that all that TRULY matters. No hard feelings, im dissapointed about the whole work alone thing, especialy since i turned the light switch on and saw you in the corner with a pet catapillar discussing ideas of what to do next :| I hope that we could at least play together sometime, we both seem to think alike. and you know what they say; "a catapillar is only letting you feed him untill it grow wings" wait no, thats not right.
I tested this map yesterday I found that the map may look amazing on here but looks even better here adn that the gameplay of the map is amazing a definate keeper for customs very nice job on the church by the way...