Well it didn't take long for some 'clever' players to figure out how to exploit the bro slayer spawning system far beyond the spirit in which it was intended. Just played a Big bro slayer game on hemorage vs some cheesy clan. One or two of them jet packed up to various high ledges and hid. Then, anyone who died respawned next to them with invisibility loadout. The wraith fared well against them with the area blast of it's wraith mortar (untill it got sniped and DMRed to oblivion), but anyone else was pretty useless... unable to spot them from a distance and killed by mass DMR fire if you got too close. They had at least 4-5 players at all times in such positions virtually all the game. We just ended up hiding for the last half of the game. Most boring game ever.
Bungie seriously screwed up the hemmorrage safe and kill areas. If they fix that it would improve all the games there. Until then were stuck with people getting out of maps.
that sounded like it sucked, but it doesn't happen that often (at least, not to me). Most annoying for me? spawning near my friend on countdown who was outside by the concussion rifle spawn. it spawned me over the edge of the cliff there, so i fell. not cool.
i was reading a thread that people are also using it to spawn them into areas outside of map boundaries... for example on paradiso in the GL tunnel, people are spawning inside the glass and hiding there, and they can melee and shoot from it =\
Ha ha... yeah it's pretty bad! But I have to admit I'm kinda curious about it. The only thing is, on Paradiso in particular that would be basically worthless, unless your entire team sits in there with you.
My friend told me that during a game of big bro on breakpoint the whole enemy team ended up in an area WAY outside the map that can only be reached by banshee.... makes me wonder if we will ever get a game that can't be exploited to hell.
nearly anything can be, sadly. but these games are few and far between for me.... even the one on hemorrage doesn't seem to be that big of a deal. although part of me thinks.... "hmm.... this never happened in halo 3"
There were still similar methods of cheating, like the Hive spawn rooms on The Pit or under the ramp next to the shotgun. A good thing is that these problems are not errors built in to the game, it would be possible to fix some of these issues. I was looking forward to Bro Slayer, it sounds good on paper but it wasn't as fun as I thought. It reminds me of those infection maps in Halo 3 where the zombies always spawned in 1 place which was miles away from where humans were camping with automatic weapons.
I played several games of it yesterday, i'd say for every 10 fun games there is 1 thats really annoying. So pretty much like any other gametype lol
the only reason i liked the release of bro slayer is for the custom game type. So many possibilitys now. that and now i dont have to stop driving for a freind to get in meh warthog. Its almost full all the time! (except for when itso on fire and half demolished )
Aye, I should have emphasized that most games of bro slayer have been really enjoyable. Much harder to spawn rape your base now. We've had some epic 'kill that last dude before he spawns his mates back' type fights on the bulkheads on boneyard for example. The sad, boring, abusive games are mercifully few and far between (for the moment). But I bet the team that did that cheesy crap in the game vs us went on to do it in virtually every other match they played.
Meh. Obviously it would be nice for all abuses to be found out before pushing out a playlist like this, I think we can all agree that it would have been completely absurd to expect no issues to pop up with a spawn system this different. The real test of quality here is how Bungie addresses these abuses.
I like going to the side of anchor nine and going into camo for all of those people who love to spawn on camo people and when they spawn they fall to their demise HAHAHAHAHA<-----evil laugh. Then they try spawning and usually kill me thus resulting in a -1 death for me....but it also brings team score down oh well it's still funny....
^ Honestly, I think one big issue they need to address is how they treat 'in combat' and 'near enemy' spawn delays on smaller maps, most probably in terms of radial activation of these states and how quickly they deactivate. On something like A9, you can spend most of the game cycling through team mates who are perpetually one or the other, then eventually realise that your best bet is picking the set spot nearest the action and jumping back in. Sucks imo, but it's far from beyond repair if they take in to account the drastically different scale of a 4v4 size map and the games that ensue compared to the Invasion maps.
I think I'm most let down by the invariable loadouts that were released with the gametype. Perhaps the most disappointing fact about invasion (though this doesn't stop it from being my most played playlist), is the severe lack of a close-quarter elite class capable of combating the operator class. The fact that the duration of armor lock is long enough to allow a team-mate to come and save the individual means that the only way to combat it is with an instantaneous consternation, before they have a chance to react. Even with the invisibility loadout, while the concussion rifle is reasonable, it isn't rapid enough. I don't think it would have been such a detrimental thing to give the invisibility loadout a sword as well. It would be a lot more accurate in relation to the elite classes given swords in the story-line.
That would be great. No more do you have to run all the way across the map to get to the pile of humans camping in a hall with seven/eight turrets.
Allowing bro spawns for any gametype would be great and especially reinforce the strategic nature of some of the objective gametypes. Currently I feel like objective games in Big Team just depend on lucky spawns.