Urban Warfare

Discussion in 'Halo 3 Competitive Maps' started by bam3214, May 10, 2008.

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Liked the map?

  1. AMAZING Map!!

    4 vote(s)
    30.8%
  2. Great Map!

    0 vote(s)
    0.0%
  3. good map

    2 vote(s)
    15.4%
  4. alright map

    4 vote(s)
    30.8%
  5. not good

    3 vote(s)
    23.1%
  1. bam3214

    bam3214 Ancient
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    Urban Warfare
    Created by bam3214

    Supported Gametypes:
    Team Slayer, FFA, CTF, & Zombies.

    Map Description
    Okay, this is a map that uses elevation as a battle tactic. Staying up on the higher levels has its advantages. Use the Bases and the Mini Bases all over the map. There is an A Base, B Base, a Sniper Base, Middle building and Sword building. Both bases have the same number and respawn of weapons. There is also a hidden camo, overshield and 2 rocket launchers.

    Weapons:
    These are on BOTH Bases:
    2x BRs
    1x Turret
    1x Carbine
    1x Sniper Rifle
    1x Spartan Lazer
    1x Bruteshot
    1x Incineration Grenade
    1x Plasma Grenade
    1x Spike Grenade
    1x Regenerator
    1x Close Quarters Weapon (A Base=Hammer - B Base=Shotgun)
    1x Power Up (A Base=Power Drainer - B Base=Deployable Cover)

    Around the Map weapons:
    2x Needlers
    2x Rocket Launchers
    2x Sniper Rifles
    1x Mauler
    1x Flamethrower
    2x Turrets
    3x BRs
    1x Carbine
    4x SMGs
    1x Spiker
    1x Plasma Rifle
    1x Sword
    1x Flare
    1x Bubble Shield
    6x Plasma Grenades
    5x Spike Grenades


    Vehicles:
    1x Warthog per base
    1x Ghost per Base
    2x Mongooses on B Base
    1x Mongoose on A Base

    _________________________________________________

    Here is the slideshow

    SLIDESHOW

    There are more pics in the slideshow than there are below


    B Base
    [​IMG]

    B Base View2
    [​IMG]

    A Base
    [​IMG]

    A Base View 2
    [​IMG]

    A Side overview
    [​IMG]

    Middle Overview
    [​IMG]


    That ghost on the right doesn't spawn there, this was taken mid-game

    Middle Building
    [​IMG]

    Sniper Base
    [​IMG]

    _________________________________________________


    Download Urban Warfare
    Regular gametypes work
     
    #1 bam3214, May 10, 2008
    Last edited: May 10, 2008
  2. darkmuse19

    darkmuse19 Ancient
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    please change the title of your thread to your maps name only please. the interlocking seems good. good job for your first post
     
    #2 darkmuse19, May 10, 2008
    Last edited: May 10, 2008
  3. hangman3745

    hangman3745 Ancient
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    5
    Good interlocking,and very detailed topic great map,and welcome to Forgehub! 5/5
     
  4. bam3214

    bam3214 Ancient
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    thanks

    Hey, thanks man! The map plays way better than it looks. Enjoy!
     
    #4 bam3214, May 10, 2008
    Last edited: May 10, 2008
  5. Linubidix

    Linubidix Ancient
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    Looks great for your first post. Good interlocking
    but it appears to be overloaded with weapons.
     
  6. provomit

    provomit Ancient
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    looks great must DL and try
     
  7. Metroshell

    Metroshell Ancient
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    Good setup (scenery-wise), but too many power weapons. Cool idea though, good luck on future maps. ^^


    [​IMG]



     
  8. bam3214

    bam3214 Ancient
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    how can there be too many power weapons?

    I can't seem to change my subject up top, so i guess it will have to stay with the other stuff besides the name of the map
     
  9. bam3214

    bam3214 Ancient
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    wow, you guys are really harsh with those ratings, gez, first thread ever on forgehub, can't you guys gimme a little break?
     
  10. Metroshell

    Metroshell Ancient
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    Very easily. Let's see...
    You have:
    2 Spartan Lasers
    2 Rocket Launchers
    1 Gravity Hammer
    1 Shotgun
    1 Incendiary Grenade
    4 Sniper Rifles
    1 Energy Sword
    2 Machine Gun Turrets
    1 Flamethrower
    1 Mauler

    That's a total of 16 Power Weapons. For Foundry being so small, that is way too many (especially since you closed off some of the map I believe).

    May I also bring to attention how many offense vehicles there are in the map. The following:

    2 Warthogs
    2 Ghosts

    It's not that large of a space. You have more vehicles on this map than on Last Resort (which has 1 Warthog, 1 Ghost, and 3-4 Mongooses).



    When you post your maps on Forge Hub, you're asking for the public's personal opinion on your maps; not pity ratings that don't mean anything. All you can do is learn from past maps you have made and improve, Improve, IMPROVE!
     
    #10 Metroshell, May 10, 2008
    Last edited: May 10, 2008
  11. Supernaut

    Supernaut Ancient
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    Agreed,metroshell. To many powerful weapons, can make game play very uneven and makes the map no fun. Also it isn't being harsh it is being truthful, and also like he said it is a chance to improve. It looks rather nice and you should maybe go back and change a few things, and it will play a lot better.
     
  12. Y35 <3

    Y35 <3 Ancient
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    Please change the name so it matches your bungie.net fileshare name, if you do not take away the "interlocked. Asymetrical..." and the rest of it the mods could lock this, its a rule for some reason, and i'm not saying your bad or anything it'd jsut be better if you changed the name
     
  13. bam3214

    bam3214 Ancient
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    Okay, I see what you mean. I think its plays rather well, but i like not always having to run around with the AR. But I'll do a version2 with less weapons and maybe fix some stuff. As for the vehicles, they're mostly for looks, i didnt expect them to be the focus of the map.

    and i dont know how to change the subject of the original post, so unless someone tells me how to do it, its gonna stay that way....
     
  14. LOCK.xcf

    LOCK.xcf Ancient
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    Welcome to forge hub

    great map for your first, interlocking looks good, maybe a little to much weapons, but maybe thats just how you like it

    4/5!
     
  15. bam3214

    bam3214 Ancient
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    Yah, I do prefer more power weapons, but i'll prolly make a v2 without alot of them
     
  16. Phishman631

    Phishman631 Ancient
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    power weapons can be a good thing and a bad thing
    there fun when you just wanna mess around but when you actually want to play not some many are good
    it depends on what type of game play you want so i dont see why every one is complaining about there being to many power weapons
    maybe he wanted it to be just for having fun
     
  17. Tex

    Tex Ancient
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    yay, someone else used the slideshow! but if i may suggest, use this link for your show:

    http://s221.photobucket.com/pbwidge...bucket.com/albums/dd186/gamer707/f3f6685d.pbw

    that will make it so that there is no distraction around your show, good job btw

    anyways as for the map, i do agree there are too many power weapons on the map for this to truly be "competitive," its more casual with all that going on...

    there are a few other things that could be improved, such as your interlocking, but hey, not bad, not bad at all
     
  18. DRiSCOLL

    DRiSCOLL Ancient
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    yes welcome to forgehub nice map its neat and looks like its really fun.
     
  19. bam3214

    bam3214 Ancient
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    hey thanks for that link with my slideshow being maximized. I didn't know how to do that :p
     
  20. CaMOfo

    CaMOfo Ancient
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    A little messy, but I love the layout and ledges.
     

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