Search and Destroy 2.0

Discussion in 'Reach Gametypes' started by LOST GAM3R, Feb 5, 2011.

  1. LOST GAM3R

    LOST GAM3R Forerunner

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    I made a Search and Destroy gametype in Reach, and I thought I'd share it with you. My friends and I have had a lot of fun with this.

    Classes
    Noob: Shotgun and Grenade Launcher, 1 Frag, Sprint
    Noble 1: Assault Rifle and Magnum, 1 Frag, Sprint
    Noble 2: DMR and Shotgun, 1 Frag, Sprint
    Noble 3: Sniper Rifle and Spiker, 1 Plasma Grenade, Sprint
    Noble 4: Sniper Rifle and Plasma Repeater, 1 Plasma Grenade, Sprint

    Rules
    Lives per round: 1
    Time limit per round: 3 minutes
    Arm time: 5 seconds
    Fuse time: 30 seconds
    Disarm time: 5 seconds
     
  2. VIDAmin S

    VIDAmin S Forerunner

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    I've tryed S and D gametypes before and this one looks pretty interesting considering the classes. I recommend this on larger maps like boneyard or spire.
     
  3. soupoo

    soupoo Forerunner

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    I would suggest turning headshots off to make it seem more like cod, as headshots are much easier in halo. Or else i could see everyone sniping or using the dmr class only
     
  4. LOST GAM3R

    LOST GAM3R Forerunner

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    Yeah, you're right. If I make a 3.0 version, I'll definitely try that.

    Also, I forgot to mention in the OP that shields are disabled. *facepalm*
     
  5. robbieagray

    robbieagray Forerunner

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    Personally I think you should use some pictures in order to give us more details on this gametype.
     
  6. JGarb

    JGarb Forerunner

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    Can you tell me how to make a map compatible with this gametype. I have tried, and it worked, buttt is it possible to have two bomb plant zones to represent bomb A and B? When I made the map compatible, in the game only one zone could be captued. Idk, maby thats the only way it can be played, but i just thought it would better with two capture zones so everyone is not all at the same place. If you could help, that would be great.
     

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