I made a Search and Destroy gametype in Reach, and I thought I'd share it with you. My friends and I have had a lot of fun with this. Classes Noob: Shotgun and Grenade Launcher, 1 Frag, Sprint Noble 1: Assault Rifle and Magnum, 1 Frag, Sprint Noble 2: DMR and Shotgun, 1 Frag, Sprint Noble 3: Sniper Rifle and Spiker, 1 Plasma Grenade, Sprint Noble 4: Sniper Rifle and Plasma Repeater, 1 Plasma Grenade, Sprint Rules Lives per round: 1 Time limit per round: 3 minutes Arm time: 5 seconds Fuse time: 30 seconds Disarm time: 5 seconds
I've tryed S and D gametypes before and this one looks pretty interesting considering the classes. I recommend this on larger maps like boneyard or spire.
I would suggest turning headshots off to make it seem more like cod, as headshots are much easier in halo. Or else i could see everyone sniping or using the dmr class only
Yeah, you're right. If I make a 3.0 version, I'll definitely try that. Also, I forgot to mention in the OP that shields are disabled. *facepalm*
Can you tell me how to make a map compatible with this gametype. I have tried, and it worked, buttt is it possible to have two bomb plant zones to represent bomb A and B? When I made the map compatible, in the game only one zone could be captued. Idk, maby thats the only way it can be played, but i just thought it would better with two capture zones so everyone is not all at the same place. If you could help, that would be great.