This is the second map i have created on forge, it is a large map with interlinking walkways. It has gravity lift ducts which carry players under the map. It is suspended around a central column which the map is designed from. It it symetical in all directions. Weapons this map contains the following weapons: Power Weapons: 2 x Grenade Launcher 2 x Sniper Rifle 2 x Shotgun 1 x Rocket Launcher ( Spawn Delayed & 1 Spare Clip) Standard Weapons: 4 x DMR 2 x Magnum 2 x Plasma Pistol 2 x Needler This map due to its size benifits from larger groups of players, it has been tested with 2 and 4 players on slayer, SWAT and Juggernaught game types. If you download this map, send me a game invite i would love to get the opportunity to play it against you guys and get your feedback. Regards, MagicToast212 - Add this gamer tag if you want to play so games with me.
It looks like there may be too many narrow paths, though I really like how you made the middle parts. The aesthetics look excellent. It looks like it could play really well with SWAT or snipers; gametypes without grenades. Headhunter also looks like it could be very fun.
Thanks, it should be playable for those gametypes. Dl and il test play when I'm next on. Thanks for the feedback.
wow Toast, this map may be even better than Paralism, I shall freely emplore my services to this one as well. Also, your file description says it is set up for 16 people, but here, it only says 8, was that a mistake or is 8 only recomended?
For advice on setting maps up for gametypes look here: Bungie.net : ForgeWorld : Group Home just join the group and look at the articles. Back to business. Your maps still arent set up for any gametypes but slayer. But I was able to set this up for all gametypes but stockpile, race, and invasion. I also added soft kill zones in appropriate areas and added spwn zones which again, werent there. I found no bumps to fix but I did have to sacrifice some small pieces. Here is the finished product: Bungie.net : Halo Reach : File Details
Well.... this is a good start, however, there are many MANY places to hide in nooks all over the map. Also you have the sniper set to fixed so it floats in mid-air. Just some observations. Good start tho I like the layout.