S/S : Dry Dock Dry Dock So ! Dry Dock... it makes my proud I think... I make some parts of this track so crazy that I play it alone an afternoon... I will not describe without picture, so now, let's see this new S/S Track ! Start You can destroy the bridge and "change" the track... ... forcing the pilots to approach the Warthogs ! It can be really dangerous ! And now... ... I offer to you, a really beautiful view... ALL your sandbox and weapons are in front of you ! So you'll find a lot of thing to destroy your opponents ! Just one thing... Drive fast, and don't stop... ... and you will arrive on the other side ! If you're not... It's over... ... and you will have to enter the boat ! You'll find two powerplays... ... really awesome ! If you destroy the middle Plasma Battery, the 2 others will explode to the other side, no escape ! And again you have to jump ! And now just escape the warthog... ... and you will finish alive mother ****ers ! I hope you'll enjoy again and you will destroy your friend in a big torrent of fun ! _______________________________ Download : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13266243&player=Grievous32 And... Surprise ! S/S : Détonateur This is a new gametype... Let me explain you, how it work ! Objective : It's simple, you have just a lap, so finish first in one lap, guys. Detail : You have just ONE live... Problem : Along the time... All powerplays will be activated... So don't drive like an asshole and drive much better than ever ! Good luck ! And... Good game ! Download : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13266213&player=Grievous32 Well... I changed the old tracks so, you can now play them in S/S Détonateur : Split/Second : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=12572219&player=Grievous32 Downtown : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13266231&player=Grievous32 Canyon : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13266232&player=Grievous32 Factory : http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13266233&player=Grievous32
One thing I noticed just from the pictures, was that their was z-fighting.. I could tell they were overlapped, in a way were it was in fact z fighting at the time.. Try fixing that But, can't say much about the rest of the map.
just tried out the track and it is AMAZING!!!! All of your Split/Second maps are awesome!!! Now i can't wait to battle on them with a ton of people!!
Hum... I don't understand what you call "z-fighting" =x Z = Zone ? You think people can be arrive to the end of the lap at the same time and have no point ? It's possible yeah but the 2 pilots have to finish REALLY at the same time and when I played on a S/S racetrack, nobody finish the lap at the same time of any pilot... I can't do better than this solution, because if there's 2 hills to the same coordinates (doubt about the word x_x), you can win in just one lap... So I made this construction with the hill (one behind the other) to win 2 points by lap, and in 3 laps you ALWAYS won the 2 points. Thanks for downloading =)
Dude Great job being so creative! I really love all of your S/S Maps! The way you allow the people to interact with the map is just amazing. And what proves this is an amazing map is that both the driver and shooter are fun to play. Overall this is the most unique looking of your maps, with only a few " badly forged" sections. Though don't worry because the " badly forged" sections are so minor. Overall Great Job!
Thank you, dude ! I haven't any other idea to create a track with another place... So I'll don't post new racetrack before a long time. If you have some ideas, tell me, I'm in reflexion with a track I called Skyline but... Nothing is sure for the moment. Thank you for all your downloads !
Z-fighting is when two objects have the same cooridinates so they fight to see which one shows up. The result is like the black and white screen when your TV loses signal, lickering and overall visually unappealing.
Oh... So you're talking about the fusion of two objects in the same coordinates ? When there's a "problem" with the texture, that's right ? If it's "just" this, I fix these things and I don't see something like that in S/S racetracks =o But maybe I'm wrong...