Sorry I haven't been on Halo Reach for a while so I was wondering if during infection if someone who is betrayed becomes a zombie, and if there is a way to change that. Please let me know as I am trying to create a new game type based around this feature.
The only option I can find is one that lets you choose whether suicides result in the player becoming a zombie or not, so I think you may be out of luck. I'll try and test it if I can but I only have 2 controllers handy right now and would need 3 to test this idea (1 for the zombie, 2 for the humans so one can betray another).
??? Okay thanks for trying. Hopefully someone else might be able to shed further light on the subject. The major reason why I asked is because I was thinking of creating a gametype where players might also gain points for killing fellow humans while trying to reach various havens. So almost like just with regular slayer except with zombies and a guy yelling the words, "BETRAYAL!!!" at you. [br][/br]Edited by merge: has anyone found any info on how to manipulate the betrayal options on infection so that betrayed humans don't become zombies?