Infection Betrayal

Discussion in 'Halo and Forge Discussion' started by robbieagray, Jan 28, 2011.

  1. robbieagray

    robbieagray Forerunner

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    Sorry I haven't been on Halo Reach for a while so I was wondering if during infection if someone who is betrayed becomes a zombie, and if there is a way to change that.

    Please let me know as I am trying to create a new game type based around this feature. :D
     
  2. Pegasi

    Pegasi Ancient
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    The only option I can find is one that lets you choose whether suicides result in the player becoming a zombie or not, so I think you may be out of luck. I'll try and test it if I can but I only have 2 controllers handy right now and would need 3 to test this idea (1 for the zombie, 2 for the humans so one can betray another).
     
  3. robbieagray

    robbieagray Forerunner

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    ???

    Okay thanks for trying. Hopefully someone else might be able to shed further light on the subject. The major reason why I asked is because I was thinking of creating a gametype where players might also gain points for killing fellow humans while trying to reach various havens.

    So almost like just with regular slayer except with zombies and a guy yelling the words, "BETRAYAL!!!" at you.

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    Edited by merge:


    has anyone found any info on how to manipulate the betrayal options on infection so that betrayed humans don't become zombies?
     
    #3 robbieagray, Jan 29, 2011
    Last edited: Jan 29, 2011

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