C: Yes but that was deliberate. Guardian has a sniper on the side of the map with a tower, but Guardian plays great. The tower is very weak. There is no cover from Br fire, and its easy to get a grenade on there or jump up and kill them close range. D: The equipment is relatively close, but the Deployable cover is usually destroyed within 30 seconds, and the bubble shield does not spawn until 90 seconds into the game. There is no Regen, its a power drain, which lasts alot less than a regen. Thanks Nitrous
Words don't describe how truly disappointed i am that i didn't actually get more time building this with you. Hahaha, i remember building that tunnel right at the start, thinking it was going to be a symmetrical FFA map You've truly out-done yourself here, and i honestly feel like you've created the best map this site has seen thus far. Bravo, Matty, bravo
this map is so good i am going to critique the smallest things i can find just to make myself feel better. ummm.... err.... yeah, you should totally improve that. i honestly can't find a problem with this map, 9.5/10 (lost marks for lack of a working conveyor belt) PS. i want a quote!
Man, what a beautiful map. I did a forgethrough this morning, and I spent more time than I usually do just looking at how you accomplished some of the forging you did. I'd have to agree with Textured Sun; this is the most aesthetically pleasing map I've seen at Forge Hub to date. I'm not sure how you accomplished all of this in the timespan you indicated, but visually it's amazing. I cannot wait to play some games on here. But if a criticism must be made, I guess I'd have to say that I would have liked to see the tunnel either a little longer or have a smoother access to the other end of the tunnel rather that just the abrupt stop with the merged wall jutting out. But those are merely nitpicky personal things and it didn't look as if you had enough items to accomplish it anyway. But seriously Matty; I love this map, and it will take up residence on my hard drive for some time.
very nice map. just had a run through and i only found a few minor annoying jumps, just near the beam rifle. but otherwise i really liked it. JAY
I had a look at this and I found the interlocking flawless. Though the map set out, althouh good, it isnt the greatest. I really liked it.
what was it three days days ago you showed me it and all that was there was the tunnel and the side where the ghost spawns? you produce maps like guns produce violence. You have impenetrable layout, and as other people have said it is also very visually pleasing. I had a load of of fun testing this and can't wait to see what you pull out of your ass next. Nice rice.
I did initially want it longer, but decided it was far to cramped to make bigger, or it would take up more of the map and start bieng an issue. I also initially planned to make another, but with a dead end, but i decided that it just took up far too much scenery to make it look nice, and wasnt really worth it for a dead end. Also having one side with just a double wall is deliberate. I wanted to keep it aysmmetrical, and give the defenders the advantage of bieng able to move out of sight easily if needs be.
Ah, so this is what you kept teasing us with in the shoutbox last week. Beautiful. Will DL when I get back home.
Yea i did upload a lot of screenshots. Most were aimed at Textured and Rusty because i wanted to keep them updated, but i thought i would show them to everyone. Yea it did come out pretty fast. The 2 days before release were all testing, i had it about 90% from Monday, and i started on Saturday. Yeah lol i am a fast forger. I plan it in my head up to the point where i know where every box goes, and how much to interlock it and where, then when im placing that i plan the next bit. I spend more time planning than forging.
WOOOPS total typo...meant a pd...but was using a regen at that moment in forge messin around lollolllol anyways, thanks very much for the explanation, i feared i might not get a response, but from your words, 5/5, it helped me think the rating of the map out EDIT: ....already did....lololol
In the original version of this map, did you have the teleporters turned on? Because I was playing with BL00D FIR3 and Gunslinger and the version of this map had the teles turned on in the hallway and it caused ridculous lag. But then when I downloaded it after you posted it, it was fine...
The teleporters in the tunnel have been removed. They are still there on the picture, but not on the map, there should be no lag.