Derezzed

Discussion in 'Reach Competitive Maps' started by Bleuprint, Jan 22, 2011.

  1. Bleuprint

    Bleuprint Forerunner

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    Derezzed
    forged by Bleuprint

    Gametypes:
    Team Slayer
    KOTH
    Oddball
    CTF
    Territories
    Assault
    FFA
    ______________

    Weapons & AA:
    DMR - 6X
    NR - 2X
    Plasma Pistol - 1X
    Grenade Launcer - 1X
    Sniper - 1X
    Magnum - 2X
    Frags - 6X
    Plasma Nades - 4X
    Evade
    _______________

    Video Flythrough:

    YouTube - Derezzed | MLG Forged Map

    Screenshots:

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    _____________

    Thanks, Description coming shortly...

    Download: Derezzed
     
    #1 Bleuprint, Jan 22, 2011
    Last edited: Feb 17, 2011
  2. leegeorgeton

    leegeorgeton Forerunner
    Senior Member

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    This is one of the cleanest, most well-forged looking maps I've seen. Seems balanced and fun to traverse. I look forward trying it out.
     
  3. Kitchener Kobra

    Kitchener Kobra Forerunner

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    HOLY ****! this looks freeking amazing. Looks like countless hours went into this one. I can't wait to try it out. downloading now :D.
     
  4. Bleuprint

    Bleuprint Forerunner

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    Thanks guys. A lot of time has been put into making it pleasing on the eyes as well as holding proper gameplay. I'm starting to get some feedback in and with the help of some good friends I think we'll nail a overall solid version (If this feels tight to some, i like fast paced).
     
  5. Antares777x

    Antares777x Forerunner
    Senior Member

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    This is a really amazing map, I like the stairs, they're much more interesting that just ramps in some instances.

    Derezzed? Listen to Daft Punk much?

    Lol anyway great map.
     
  6. Spitfire288

    Spitfire288 Ancient
    Senior Member

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    As this dude^ said above, i love the stairs. I actually havent seen real stairs in a map yet and they look great! Map is also very smooth and looks like a lot of fun, whats the reccomended players? It just says 1 for min and 1 for max up top
     
  7. Stevo

    Stevo Drunken Bantersaurus Rex
    Forge Critic Senior Member

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    Looking good bleu, I'll give this a playthrough when I can and get back to you. I'm opposing the other two on this one though, I only really see stairs as an excuse for FR Lag. I hope this isn't the case because they do look pretty good.
     
  8. Mr GUINNESS13

    Mr GUINNESS13 Forerunner

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    It's a good map, very open. could be fun for snipes. Only concern is that the level is not lined up right. if you compare it all to the area in front of the 'small circular ramps' you'll see that the block isn't lined up with the ramps and some ramps on one side is sticking out farther than the other side. But I'm a bit of a perfectionist with things like that. i just notice the other day that one of mine was doing the same thing, lol. Of course i had to fix it, lol. Just some food for thought.
     
  9. Bleuprint

    Bleuprint Forerunner

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    Thanks for all the feedback thus far guys!

    @Antares: I do listen to them quite a bit, but in defense, I was just commissioned to remix Derezzed by Walt Disney so it's a decent reason ;)

    @Spitfire: Recommend for 4v4, any larger would be cramped I think. I'll edit that part, sorry I missed it.

    @Stevo: I do often see stairs as causing a bit of a problem but I budgeted very well and used pieces that wouldn't effect fr so I had some room. With this version, I think I still have just under 3k budget. No fr issues on splitscreen even while testing in forge so all is good. I hope you get a chance to test it out, looking forward to gameplay fb.

    @Mr Guinness: I'll have to take a look at that and see why it may be that way. I'll check in a bit, thanks :)
    ___________

    I'm working on modifying the bases a bit as I heard ctf games can lead some bad spawn killing since there is no direction but forward even though there are decent routes out. Here are some recent screenshots of what will probably be the updated version.

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    [br][/br]
    Edited by merge:


    Hey Guinness, you were right and I made the changes. Thanks for pointing that out, big help..I think I totally would have missed it. Actually, I did miss it and it probably would have stayed that way, thanks again!
     
    #9 Bleuprint, Jan 25, 2011
    Last edited: Jan 25, 2011
  10. AsR Sponsor

    AsR Sponsor Forerunner

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    Wow, this map is my new favorite. I love the aesthetics and didn't imagine the gameplay would be as good as the map looked. It's absolutely amazing. I can't wait to see the new version, any specific time that it may be up?

    Also the green area with lift had some colors that weren't the same throughout. I'm not sure if it was intentional. It didn't look like it.
     
  11. Bleuprint

    Bleuprint Forerunner

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    Thanks =)
    __________

    Updated the map to v2 & uploaded a new flythrough video along with updated screenshots. Hope you guys enjoy the changes. :)
     
  12. timmypanic

    timmypanic Forerunner
    Senior Member

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    Hello! This looks really good man. I like the health stations...lots. there are a few different types you have added and they all look really cool.
    weapons seem very balanced and fair. And the layout is very well set out, the stairs look cool too, another top quality forge. Great work
     
  13. jipisig

    jipisig Forerunner

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    Definitely your best map yet and one of my new favorites. Amazing layout/aesthetics. I personally love the map the way it is, but I am sure the updates you make will work just as well. ^_^
     
  14. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Wicked map man. Had a blast playing KotH on here earlier. Loved how this all turned out in the end.
     
  15. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    I played like 1 5 person FFA on this with you and I loved it. Just that... the lift failed. I really like how you placed the health stations in the new bases a lot. Hopefully I can actually get in on a 4v4 on this map sometime. (Preferably not with Fritz -.-)
     
  16. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

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    This looks pretty awesome. I'm gonna download it, and give some honest feedback, but i'd like to actually play it first. I'll be back.


    Ps. Love your health pack holders. :p
     
  17. Bleuprint

    Bleuprint Forerunner

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    Thanks for the cool responses. It does seem to do very well for KOTH which i'm way happy about as it's one of my favorite gametypes. Any new updates will be small, some added room behind snipe spawn and any problems we see of spawn. Thanks Schnitz for the huge help, think it wouldn't of worked as well without your help.

    Erupt, I'm sure you'll be playing on it some more soon, probably against Fritz as well ;) eeek, he can chew!
     
  18. rusty eagle

    rusty eagle Ancient
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    I downloaded and took a round the map. Everything is nice and neat and you definitely used the objects well to create nice textures and patterns. I had a concern about the middle being ignored in slayer games.

    I got a game of slayer in and my concerns were correct. Due to the sides of the map offering a slightly slower, but more advantageous route to the other side, the middle is almost always ignored. The sniper side is the most contested portion of the map and the focus of most of the battles.

    If the sides were more dangerous or offered less of a position on the bases then it might help flow and give the middle more incentive to travel to it and through it. A power item should also be placed in the middle to create a desire to contest it.

    The base courtyard's seemed to lack some important cover from the sides. It was a little too open and spacious. The sides also need more of a choke point. It's too spacious for concentrated battles.

    I could show you some ideas to make the map a little more interesting and offer better game play. I like your use of architecture, but I feel your weakness in making a standout map is in the layout. With more thought placed into design and player flow, I could see you making a knockout.
     
  19. Bleuprint

    Bleuprint Forerunner

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    Thanks for the feedback rusty eagle. I do know that bottom mid is ignored during a regular TS game, but I specifically made this map with KOTH in mind. 1&5 is bottom mid, 2&4 are near bases/snipe side, and 5 is up in open window/gold. With that in mind it plays all areas really well.

    On the flip-side, it would be nice to have all game-types play well on a map and not just terr/koth. I'd love to see some of your ideas for better game-play and layout, i'm always open to new ideas and happy to receive good constructive criticism such as yours. Thanks! :)
     
  20. Lylebeef

    Lylebeef Forerunner

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    Hey, just fyi, your link's broken.
     

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