Hangar (working title)

Discussion in 'Halo and Forge Discussion' started by SpecterCody, Jan 19, 2011.

  1. SpecterCody

    SpecterCody Ancient
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    The map is now posted here: SkyDock
     
    #1 SpecterCody, Jan 19, 2011
    Last edited: Feb 21, 2011
  2. Spitfire288

    Spitfire288 Ancient
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    This map looks awesome, if ya post it in the TRC testers forum, ill be glad to test it when its ready
     
  3. B00MER PY00K

    B00MER PY00K Forerunner

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    i really like that ventilation shaft. nice job.
     
  4. AnthraXe187

    AnthraXe187 Guest

    Great aesthetics, clean and smooth. It even looks great with the big ship you have in the hanger. I thought, when I saw that, that you wouldn't have enough resources to makethe map look as good as it does. I can't wait until this is released.
     
  5. xHoBoSNiPeR

    xHoBoSNiPeR Forerunner

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    :'(

    you beat me to it, I was working on a similair map. it looks very well made anyway, and I <3 the door @ 0:25 in the video. good job, make sure to post the finished version so I can DL this beauty
     
  6. cyclonewolf114

    cyclonewolf114 Forerunner

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    i only have one question. Are those shafts you went down and up tall enough for say an elite? other than that this looks awesome. I had thought about doing something similar to this a while back but it seemed ridiculous
     
  7. SpecterCody

    SpecterCody Ancient
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    That's a good point I'll have to test that out, I don't ever use elites.

    *Update* I just raised the roof of the shafts slightly so they now work fine for elites. Thanks for the suggestion :)
     
    #7 SpecterCody, Jan 20, 2011
    Last edited: Jan 20, 2011
  8. leegeorgeton

    leegeorgeton Forerunner
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    You did an amazing job of creating a map that doesn't instantly scream that it was done in forge. It has it's own aesthetic style, not forge style. The spaces look like they'll be a lot of fun to move through during gameplay. Great job.
     
  9. cyclonewolf114

    cyclonewolf114 Forerunner

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    No problem. Its just something that you should probably keep an eye on when you make paths like that.
     
  10. cyclonewolf114

    cyclonewolf114 Forerunner

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    is this out yet? i want it so baddddddd
     
  11. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    I love this map, played it with you a couple weeks back, loved the vents. pretty damn fun too, you need to post this, it needs more lovin.
     
  12. Dizzyman572

    Dizzyman572 Forerunner

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    The second my layed upon first pic showing the map, I knew I was going to love it. Watching the video you provided only made want to cry and say, "It's too beautiful!" Yay, it's dramatic. Overall the map looks great and I can't for the release. (Hopefully, before meet up with my friends to play some customs.)
     
  13. DeStarfighter

    DeStarfighter Forerunner
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    this map looks awesome! extremely well forged and alot of inovative ideas.

    nice work man
     
  14. Epolixa

    Epolixa Forerunner

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    The aesthetics presented in your maps are always impressive, but I cannot help but be concerned about their effect on gameplay. Thankfully, this concern is typically redundant and your maps are only improved by your artistic ability.
     
  15. Berb

    Berb Ancient
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    The map looks promising. Just make sure you get it tested and fix any problems that may arise
     
  16. SpecterCody

    SpecterCody Ancient
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    Its funny this thread should be be resurrected, I just finished reworking nearly the entire map, I believe I have the layout, lines of sight and lag just right. The hangars are quite different now, and everything is more open. I have only played the map like twice since it has been updated but it was quite fun.
     
  17. oh knarly

    oh knarly Ancient
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    I was going to say despite the extraordinary design and aesthetics, it does seem too cramped for open, flowing gameplay. However if you've addressed that.. then wow, cannot wait for this to be released.

    You've really outdone yourself on this one cody, great job!
     
  18. SpecterCody

    SpecterCody Ancient
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    What I did is removed the walls between hangars, economized parts, and made the upper hallways easier to traverse by replacing the sidewinder stairs with simple ramps. Where the hangar walls used to be is a wall with the vent tunnel inside. On top of the wall is a nice vantage point overlooking the central or base hangar. Each base now has a ship lift that creates a nice vantage that has lines of sight all the way to the opposite base lift, but not the ground floor. I believe the map now offers a variety of surfaces and very interesting lines of sight. I will have the map uploaded here tomorrow. Thanks for the support everyone!

    [br][/br]
    Edited by merge:


    Map is now posted, see original post, thanks!
     
    #18 SpecterCody, Feb 21, 2011
    Last edited: Feb 21, 2011

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