Monosyllablic Title

Discussion in 'Reach Competitive Maps' started by Negrumir, Jan 15, 2011.

  1. Negrumir

    Negrumir Forerunner

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    If the thumbnail pic looks extremely similar to the one for my other map "Infinitorium" that's because it is. I went with a lot of the same design elements *cough*Grids*cough* but moved to an entirely different area.

    Not anywhere near as vertical-based as Infinitorium was, this one stretches a much longer distance end-to-end. There are also some "Mushrooms" and various other "plants" made out of forge pieces. I wanted to make something unique looking. I highly doubt this will get any screen lag even with a full game. It might, but I never got any, even in forge or splitscreen. There are four main paths through the center of the map, but there are multiple entrances to some. The bottom is narrow and has a rocket launcher, the front-middle is more open and has a shotgun, the back-middle holds a sword, and the top yields a concussion rifle while overlooking the back-middle. Once again, another map of mine that's somewhat symmetrical, this one is less rather than more but each side has a path or position to counteract the other.

    I haven't got much playtesting in so if you play it or look at it, let me know of any possible improvements and/or just give me some thoughts on the map. All feedback is appreciated.

    Weapons:
    Rocket launcher,
    Concussion Rifle,
    Shotgun,
    Sword,
    Sniper Rifle x2,
    and the usual armaments that really aren't worth mentioning.

    And for the illiterate folks or those who just want some eye candy...

    Pictures! Yay! :)

    [​IMG]

    [​IMG]
    The bottom.
    [​IMG]
    Front-middle.
    [​IMG]
    Back-middle.
    [​IMG]
    The Top.
    [​IMG]
    The Blue sniper spawn with the red sniper spawn in the background.
    [​IMG]

    [​IMG]

    [​IMG]

    Thanks for looking.

    Oh, and for the record. I have never used any mind-altering substance in my life, despite many accusations otherwise...
     
  2. Phailed Gamer

    Phailed Gamer Forerunner

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    Love the title and description!

    Amazing idea, I honestly haven't really seen much like this! Small-scale windows are almost in every map, but the nice incorporation of wildlife overlooking water looks great.

    Aesthetically pleasing, playtests will come tomorrow!
     
  3. Jimbob J

    Jimbob J Forerunner

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    this is really cool. I like how much natural map geometry was used. Good mix of open and closed spaces.
    The whole grid thing is awesome - i don't see anyone getting lost on this map.
    Looks like it would be sick for multi-flag.
    out of curiosity what game-types work the best with this map/ what did you build it for?
     
  4. Negrumir

    Negrumir Forerunner

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    I'm more of a slayer guy so I don't specifically build a map for any one mode really. That said, I think if I just build a good map in general, it'll play well in most modes.

    I think stuff like CTF and Assault should work well, I may have to mess with respawn zones if I get a couple of playtests in it. But don't worry, there are no dynamic spawns on this map, each team gets respawned on their own side.


    Thanks guys for the comments.
     

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