Question and Answer Spoiler Grrr.. I thought the "how to play" was good. :[ -Brown Team- 1. Choose armour ability. 2. Head towards water. 3. Stay away from the spotlight and Blue Team. 4. Suicide in the water. 5. +1 point -Blue Team- 1. Prevent the Brown Team from getting to the water. 2. Use the spotlight to stop and weaken the enemies.
while this looks great, I really don't understand the concept of it. Can you add some step by step gameplay instructions? EDIT: oh, the banshees are the haven, and when you fly it, you direct the "spotligh" which makes people weaker. and the sheilds are to prevent shooting. VERY COOL awesome technique. yeah, your original explanation was not very helpful. bit of change from your last map though? so why the same (kinda) name? and why is there a teleporter in the room for respawns? and what if you get damaged by cops, so it doesnt count as suicide?
This look utterly spectacular, Camofo. Am I right in thinking that the spotlights stop the Bandidos, making them easy prey for the guards? Regardless, I'm downloading this. I'll edit this post with a full review later. Edit: Cawk Patrol was hilarious to play and great fun. The Banshee spotlights made for a real team-based experiance on the guard's side, while the Bandidos were just running for their lives. I'd thoroughly recommend this gametype. It's fun, it's totally unbreakable as far as I can gather, and it's a brilliant, unique concept.
I remember playing an earlier version of this. Glad to see you moved the prisoners. Sure was weird but fun to play - wonder how much you've changed since then.
I'm going to guess that the bandidos run across the land, dodging guards and spotlights, and get one point for suicide, that's what the water is for. Sorry, you have almost no description.
Controversy sells broski. Camo I never remember you forging in Halo 3 yet some how you have become one of the most inventive and brilliant forgers in Reach. Congrats man.
Grrr.. I thought the "how to play" was good. :[ -Brown Team- 1. Choose armour ability. 2. Head towards water. 3. Stay away from the spotlight and Blue Team. 4. Suicide in the water. 5. +1 point -Blue Team- 1. Prevent the Brown Team from getting to the water. 2. Use the spotlight to stop and weaken the enemies. You're correct. Though you can still capture the Bandidos by assassinating or shooting them down. The spotlight only makes it a whole lot easier. It's just how you're looking at it. You seemed to get the general idea and concept spot on.. Does that mean I really need a description?
This makes me feel bad for never finishing any of my maps, and if it doesn't get featured soon, I might have to light myself on fire in protest. Congratulations to both Chuck and Camo.
Everyone looks at it that way. However most people still lol. I love how before every game I was in the awkardness in explaining the teams. The good guys...cops....blue team has to kill the mexicans....prisoners.....border crossers...brown team. This game is the embodiment of the Machete movie. I thought it was fun, gets a bit old after 3 rounds though. Other problems with the game is the hill can go through walls which is lame for brown team and when lag happens and the host resets that usually messes up the banshees. I also don't know if you fixed this or not but one game one of the brown team people went up into the banshee area and stood on the teleporter. Other than this stuff the gametype was creative and overall fun.
i was trying my hardest to be politically correct.... rofl Well we tried tweaking everything within limitation from feedback. the time in each round has been shortened to two rounds and the teleporter can no longer be blocked up in the spotlights or jail viewing window, i think we got quite a bit of polish on it, thanks to you and everybody else who was there in testing It's come a long way (well, way longer than i thought it would) thanks to everybody else for feedback as well. congratulations to you for somehow getting like 18 border hopping points every game and winning and trying your hardest to break and ruin everything. heh, thanks shuman, you ****er
Had to download this simply because of the spotlight idea. That was brilliant and poking around on it in Forge, it looks like a lot of fun and I cannot wait to give it a shot with my friends. I like how you built all the buildings out of the play space to give it a larger city feel, nice touch.
Be sure to come back and give us some feedback. We've tried many playtests to get rid of all the hiccups and flaws. And the extra buildings for the out of the map aesthetics was all CHUCK. I hope you have fun on our map as much as we did.
with the name we kind of gave up trying to come up with something clever, truly the game is Border Patrol. It's more of a companion name than a companion map. and also there's a step by step at the bottom of the post that was added. Thanks for coming back with some feedback man, we appreciate it full cred for the spotlights goes to camo for sure, he showed me that one thing and it basically changed the whole map. Originally we were just making halo 2 border patrol
I played this earlier, and it was pretty interesting. The spotlight idea was amazing for sure, and I did like the teamwork required aspect. However, I never felt like I had a real purpose as a cop other than when using the spotlight. It was uninteresting being on the ground. I never got to be an escape guy, but I think that it would've been far more interesting on that end.
I personally found running up the left a little too easy as a bandido. I think I would like to see some difficulty increases. Also, it would be nice to see the bandidos die faster so that they are back into the game more quickly, which ups the action for the guards. Maybe not give all the guards DMRs though, and have another watchtower, without a spotlight, for the rifle guard. Just some thoughts.
oh man, thanks for playing and for the awesome feedback guys i found that the difficulty for each team was dependent on the amount of players and how well they knew the game. It's a bummer you can't do percentages for the amount of zombies anymore :/ It's harder yet to gauge how well the guards are going to be coordinating. If we tested with guards who happened really good, the game would end within a minute. I'm glad we tested as much as we did, and it's all open for gametype tweaking. How many were you playing with? As for map changes i'm thinking we're going to keep it as is, nice and straightforward to get the initial idea out there. Maybe we'll make sequel maps, i think it would be cool to see map variations from others as well. lol the magic of bungie's randomizing. It's definitely ideal and more likely to be an escape guy at some point in the game. In testing most people wanted to to be guards on the ground, but to each his own
When I saw the thread I was like "what in the world is this?" Then I read the thread, checked the pictures, and looked at the explanation...holy crap this looks awesome. And as for the spotlights? GENIUS!
Played it. Loved it. Admirable originality, creativity, ingenuity, and conduction. I'm jealous I didn't think of it. Great job, you have my seal of approval.