Sapphire

Discussion in 'Reach Competitive Maps' started by Evil Twin I, Jan 7, 2011.

  1. Evil Twin I

    Evil Twin I Forerunner
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    #1 Evil Twin I, Jan 7, 2011
    Last edited: Jan 7, 2011
  2. Ociee

    Ociee Forerunner
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    I haven't seen a map this beautiful since Placidity,(which would've been perfect without the lag) But this was made on tempest which is very good.The dome roofs are gorgeous, and the pillars are very nice as well. Good to see such nice aesthetics; I hope it plays as great as it looks.
     
  3. Minister Muffin

    Minister Muffin Forerunner
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    Looks like a pretty interesting map. I like the pillars and domes a lot, but one thing I would change: It looks like the energy sword in the middle is fixed. I would maybe set it to something else and try and balance it, or if that didn't work, I'd make something it could lay against or lay down on. Very good map well done!
     
  4. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Hey I just want to clarify that your DL link has to lead directly to the map, not to you fileshare. If I were you I would try to fix that soon. Nice map BTW.
     
  5. Evil Twin I

    Evil Twin I Forerunner
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    ok done. thanks

    [br][/br]
    Edited by merge:



    I made it an overshield. thanks
     
    #5 Evil Twin I, Jan 8, 2011
    Last edited: Jan 8, 2011
  6. timmypanic

    timmypanic Forerunner
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    This is a nice looking map. I like to rotate structures like you have, but you have done it really well. Nice theme, nice to see a decent map made on tempest. Great forging. Also a little tip for u to stand sword on normal. Place the sword like it is in pic tight to floor on fixed or phased then once u have let it go highlight over it and change to normal. Should stand up also works with hammer. As long as standing up straight and as close to floor as possible
     
    #6 timmypanic, Jan 8, 2011
    Last edited: Jan 8, 2011
  7. Evil Twin I

    Evil Twin I Forerunner
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    ah thanks for the tip and thats a great idea. i may add the sword back now that i know that. your maps are sick btw.
     
  8. styxman34

    styxman34 Forerunner
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    This map looks amazing, and now I am even more sad that I don't have the Noble Map Pack. But I actually like the black and white effect in the first picture. It reminds me of the tower fortress in Heroes III, and it gives the map a snowy feel. I don't know if it was included in the final map, but I like it with the filter on.
    Aside from excellent aesthetics, the layout kind of reminds me of Assembly, from Halo 3, but it looks better than that. It looks like it should play very well.
     
  9. Evil Twin I

    Evil Twin I Forerunner
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    You can get the map pack for free if you have a friend that recovers the maps on your xbox. My brother and I do it all the time.

    And ya the map is fun to play on with color blind
     
  10. Knight Of 0rder

    Knight Of 0rder Forerunner
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    This map is amazing. The aesthetics are great and it does not hinder the game play at all. The only thing is the sniper in the sniper nest may be a little overpowered since there is only one way to get to it. You may want to place the sniper in the middle of the battlefield so that they have to fight to reach the snipers nest. Overall wonderful map.
     
  11. Evil Twin I

    Evil Twin I Forerunner
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    Hey thanks for the advice. I just made 2 portals to reach sniper tower. Portal right under it and across the map there is another portal under the platform. glad you like the map.
     
  12. styxman34

    styxman34 Forerunner
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    WHAT IS THIS?!?!?!
    I need to find a friend that has it. unfortunately, most of my friends play Black Ops (I don't know why, I can't stand the online multiplayer on it; it's horrible).
    But do you mean recovering the gamertag, then like re-downloading it?
     
    #12 styxman34, Jan 9, 2011
    Last edited: Jan 9, 2011
  13. Evil Twin I

    Evil Twin I Forerunner
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    ya haha thats it! I imagine bungie will figure out the scam sooner or later. shhhhhhhhhhhhhhhhhhhhhhhhh don't tell haha
     
  14. EvilT

    EvilT Forerunner

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    does it save it as if you bought the maps or if i move my gamertag or whatever will I lose it? Also, will bungie kill my puppy if they find out what I'm gonna do?
     
  15. Evil Twin I

    Evil Twin I Forerunner
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    As if you bought the maps. ya i know its sick. i hope bungie wont figure it out but they may. and yes, if they find out they may kill your puppy but most likely just take it
     
  16. wi1lywonka

    wi1lywonka Ancient
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    Those dome roofs look gorgeous, but the crosses look out of place and threw me off. They're just too big. I recommend removing two of the three and just having one tower with the cross, or at least make them less thick.
     
  17. Evil Twin I

    Evil Twin I Forerunner
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    Hey thanks and you make a good point. I might do that. I would like to see how others feel about that too because some like all 3.
     
  18. Equin0x

    Equin0x Forerunner

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    I loaded this map up and two thoughts hit me at once, 1)the asthetics are beautiful and 2) Spawns and Respawns. The fact that there are only 11 respawns for each team could end up being a MAJOR problem, also, you will require nuetral respawns and initial spawns on the map, or you will have players spawning on the ground underneath in FFA. The spawn areas are so large as to be sloppy, covering half the entire map, you might as well have no spawn zone at all! Which brings me to another problem, the lack of other teams (or even neutral [re]spawns) lowers the rank of this map considerably. I'll come back with an 'improved' version. The weapon spawns are also a flaw, a 30sec respawn sniper with 2 clips will undoubtedly overpower the map. And, to get rid of those kill zones that barely keep anyone in, use a safe zone. I would also get rid of the sniper nest, yes, it is slightly overpowered, I would move the sniper to where the tele used to be on that side.
    PS: change the description, 16 is way too much for this map lol.
    All right, no offense, but I went on to improve your map, dont get frightened! You shoudnt even notice the difference. The changes are:
    -Green/Yellow teams added
    -Respawns added
    -Spawn zones fixed/added
    -few weapon placement fixes+weapons added
    -Overshield replaced by sword
    -Sniper tower deleted, sniper placed where the tele was
    -grav lifts to reach platform opposite of where sniper tower/tele was
    -gametypes added
    -grenade launcher added under the platform opposite of sniper tower/tele
    -More cover for red/blue bases
    -grenades changed to normal instead of phased.
    -weapon clips and spawn times adjusted
    -main cross kept, other crosses deleted
    heres the DL link: http://www.bungie.net/stats/reach/fileshare.aspx (its set up for all gametypes but stockpile)
    With spawns: 3/10
    WWithout spawns 8/10
     
    #18 Equin0x, Jan 10, 2011
    Last edited: Jan 11, 2011
  19. SpeedDemon

    SpeedDemon Ancient
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    Just some food for thought, there are other methods to make a weapon float without fixing it in place. You can spawn and place a weapon as "fixed" then just use the x button w/o actually grabbing the sword to turn it to normal.

    On a lighter note, absolutely astounding forge work here. It plays very well and I enjoyed it ALOT:)
     
  20. Combs53090

    Combs53090 Forerunner

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    I like how you used it on Tempest. You wouldn't think it, but the background really adds "character" to the map. Nice job with this. The aesthetics are beautiful and seems like it could host some pretty fun games. You definitely got my DL.
     

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