All these names are to be used by me: Altar Refraction Memorium You can use these names: Runoff Destruction Canyons Fall Redemption Revelation Arburetum Waterway Crash Hospital Salvation These are pretty good names.
Map Style: Competitive Map Name Preferences: - Map Quality Named After: - Map Name Meaning: - Map Description: An asymmetrical map that can be used for Crazy King, Slayer with custom options, or Team Slayer with the same custom options. There are two 'bases' on either side for Red and Blue, each with their own unique style. The map has 3 levels. The first level is the most enclosed, the second level is a bit more open with a hole going through the middle to allow for drop-downs, and the 'third level' is basically a network of pathways for the most open of areas. The main features of the map are an 'elevator' on the red side made out of man cannons that allow you to go from the first level to the second level and the second level to the third level; on the blue side there are bridges that can bring you from the first level to the second level, and then a set of staircases made out of braces and teleporters that bring you from the second level to the third level. EDIT: Sidenote: I currently have the map named as 'Pathwinder', but looking for a better name.
Map Style: Team SWAT Map Name Preferences: something to do with a observatory or lab Map Quality Named After: Map Name Meaning: Map Description: It is a SWAT map and is designed to be like a abandoned research facility and it has a volcano in the middle of the map. It sort of reminds me of Guardian. My map preview has some pics but I just recently updated my map thanks to my friend used man (who helped test my map) and so I fixed up some forging and I'm still debating on if I should keep the top part or take it off. Link to Preview: http://www.forgehub.com/forum/halo-reach-forge-discussion/116366-oni-observatory.html
Invert Risen High Times High Noon Topside Wayside Evolve Tumbling Tumbleworks That's about it for now Edit: Map Style: Predator (trust me range Map Name Preferences: Nothing too complicated. Just something easy and memorable that gives off characteristics of the map. Map Quality Named After: Preferably the way the map plays, rather than any part of the map itself. Map Description: Large, "Junglelike" map with dauntingly large Forerunner pieces covering half of the Canyon and the Caves. Combines areas that look remotely alike style-wise, but have different playstyles, tactics and weaponry attached to them. Ideally, no two playthroughs will be the same. Additional Notes: Currently, the map is called "Hunting Grounds".
That's not exactly what I'm looking for. Concrete Jungle gives off too much of a "city" vibe, even though "concrete" and "jungle" are two words that by themselves describe my map almost perfectly. Yuitijaya Jautya Yautja is too complicated of a word to tell apart immediately from other maps. I'm looking for something short and sweet that describes the upcoming playthrough rather than the map itself. think I'll just keep it at "Hunting Grounds" for now. Sorry if I've wasted anyones time.
DemoCity FriendlyEnemy SackMod [br][/br]Edited by merge: Bicent Faingly Signer Numented Ing Cationg Ent Demards Unirate Linet Oppoll Grationaivinfallecte Nitings Gambian Nal Fres Anime Strochait Obabsteelstemagiganiant Provy Captness Gogy Gag Justagest Crundecrillibefulfa Voyablaccounce Infilimia Redworbizaruders Pansonous Itation Aclegilefters Crippers Monizers Undilers Ing Scofity Sper Breaustic Carrels Dicanvilhang [br][/br]Edited by merge: Altar Refraction Memorium
Map Style: Objective Infection(Like No Hope Campaign) Map Name Preferences: Nothing cheesy or abstract like "zombie city" or "Cetruscian". Map Quality Named After: Map Name Meaning: Map Description: On Boardwalk, Humans spawn in a house and have to go from place to place till they reach the evac point. Includes triggered events.
Map Style: Competitive Map Name Preferences: Map Quality Named After: Jetpacks Map Name Meaning: Map Description: Floating, relatively open map
Map style: Competitive Map quality named after: Forerunner facility and backstory Map description: (Already have) - A story relating to the map, a Sentinel factory for prototypes I have trouble naming this one... Cryptic is it's template name.
"Dodge" could work, since they have to get the hell out of it. "Mousehole" could work, if there are any (holes in walls that serve as alternate entrances) in the map.
Meh... Sounds a bit cheesy. I will use "Quarantine Zone" for now. If anyone got better suggestions, feel free. And i'll donate some more names to the list, these might be good for Invasion, Minigames, Race or Objective Infection: The Accelerator(s) MAC Defense Orbital Defense The Batteries Robo Arena Cold Storage Headquarters Launch Station Research Facility Air Strike Comm Station Scrapyard
I need a name! Map Style: vertical Map name preferences: something like Atom, or just random that sounds cool. Map quality name after: Map name meaning: Map description: Made like Atom, with lots of bridges and ramps, with a central circular platform. (Maybe Nuetron, or Nucleus?)
This map is still in production. This is just what its planned to be. PM me with the name please. I got nothing and I don't want to dig through these for a response. Its a city. Map Style: Mid-range with a side of warthog battles and long-range rooftop battles Map Name Preferences: Map Quality Named After: Map Name Meaning: Large yet enclosed OR Open topped Map Description: A large city. There are 2-D buildings in the background to conserve budget. A hard kill zone makes them unreachable but there is a soft kill as a warning. There may be a park. The streets are wide enough to comfortably fit two warthogs so this COULD be used for Machinima. There is a docks area which will have an undetermined power weapon. The City in the canyon's beach area. Each team spawns at opposite cliffs. Some buildings are enterable but some are barricaded closed. There will be roof top battles with DMRs. The buildings are 3 stories tall at maximum.