Reconstructed

Discussion in 'Featured Maps' started by Jex Yoyo, Dec 23, 2010.

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What do you think of this map?

  1. Not My Style

    5.7%
  2. Okay

    8.6%
  3. Average

    4.3%
  4. Good

    34.3%
  5. Great

    47.1%
  1. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    [​IMG]



    Reconstructed
    Created by ehand88

    Supported Players: 2-10
    Supported Gametypes: Team Slayer



    And here we have for you the second instalment of the Forgotten Treasures II contest! Previously in the featured maps, you may have seen the infamous Citadel rendition. While Reconstructed may have been bested, it’s no pushover either, boasting one of the most accurate remakes of Construct ever witness before. Construct itself is a very polarizing map – conflict is constantly brewing between individuals who love it and those who hate it – yet ehand88 managed to turn this into something that everyone can agree is a masterpiece.

    The forgotten treasures contest brought just a windfall of amazing maps. About one-hundred-and-fifty entries and nearly twenty that were potentially good enough to win; the sheer numbers of them make us all proud. People like ehand88 took these gems from ages past and turned them into artefacts that we can all enjoy in Reach.

    Construct in particular, a relic from the beginning of Halo: 3, is a prime example of conflict. At the start of the game, the two teams spawn on the bottom, seconds away from each other; chaos instantly ensues. One team wins and rushes up to the top… right into the waiting arms of the newly spawned team for yet another faceoff. The map itself is just as hotly debated, with people both for and against it. And these conflicts, or at least the good parts of them, are taken perfectly into Reach. Fans and foes alike will find something to enjoy.

    Please note - the pictures have a mouseover effect for maximum awesomeness.



    [mouseoverimage=http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/halo3_121102482_Full.jpg]http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/reach_7981456_Full.jpg[/mouseoverimage]

    [mouseoverimage=http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/halo3_121102720_Full.jpg]http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/reach_7812764_Full.jpg[/mouseoverimage]

    [mouseoverimage=http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/halo3_121102525_Full.jpg]http://i704.photobucket.com/albums/ww47/ehand88/Reconstructed/reach_8005550_Full.jpg[/mouseoverimage]



    Download Reconstructed

    You can view the original map thread by the author here.

    Want to see a map featured? Let us know here.



     
  2. Transhuman Plus

    Transhuman Plus Ancient
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    The mouseover contrast images may be close, but the perfectionist I am, all it reminds me of is how different the two maps are.

    Congradulations young ehand88. May the spoils of your labour be the envy of every-

    I'm done.
     
  3. cluckinho

    cluckinho Well Known
    Senior Member

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    ^?

    Looks great. I see no difference in this from H3's version. Contests on the feature and second place.
     
  4. Generalx13

    Generalx13 Forerunner

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    ur map

    I like how it is almost identical, but I dont really like how u cant throw grenades into the grav lift now because of the shield doors. Also, it kinda bugs me that u cant put down a flamethrower on the bottom, but i would have tried finding something to compensate for it. I dont remember a gravity hammer on the map so that might have worked, or maybe a plasma turret. Over all it is I'm fairly pleased, but just some ideas to think about...
     
  5. Arctic Hunter

    Arctic Hunter Forerunner

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    These maps are identical. I cant see the time and effort you put into this map to make it that good and that much better. Great job!
     
  6. HMSGOVIER

    HMSGOVIER Forerunner

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    Wow, Just wow
     
  7. jameslieb1

    jameslieb1 Ancient
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    Good map, but there is one HUGE flaw with it. There is a small triangular hole on the roof of this map, and you can fly through it with a Jet Pack. Once you're up there, you can land on TOP of the roof, then stay up there for up to 10 seconds. It's really annoying when people fly up there to escape from death. PLEASE create a v2 and cover up this ANNOYING hole.
     
  8. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    He placed a plasma launcher to compensate for it I believe.
     
  9. Transactionzero

    Transactionzero Ancient
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    Pretty easy fix IMO, instant kill barrier. Although I'm really against them, unless there is a 10 second warning barrier.
     
  10. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    I loved construct, and I love seeing construct remakes. What I don't love though is how every remake I've played on has game crippling frame rate issues. As this is a feature, I pray that it lacks this fatal flaw that so many of its peers have fallen to.
     
  11. Vincent Torre

    Vincent Torre Ancient
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    Well I'm impressed with the accuracy of this map I did notice a lot of things wrong with it. The scale is very off in a lot of places, and the budget could be trimmed down quite a bit to make this map more playable. On top of that the spawning seemed very unorganized, especially considering how the creator could have just gone into Halo 3 and copied the spawning directly.

    I'm a bit disappointed with the lifts, as being able to shoot down them was a pretty significant part of how they functioned. I can understand why the changes had to be made, but it just ruins how the map plays.

    Aside from that it's a very impressive remake, and a big congrats to ehand on all his hard work.
     
  12. argornash 350

    argornash 350 Ancient
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    I loved this map ( even though its few flaws) even before it was featured. It is definately the best construct remake . grav lifts are nearly perfect except that, as generalx13 said, you cant throw grenades up them. good job

    when I tested it as an elite i couldn't walk under the top mid platform, has anyone else noticed this?
     
    #12 argornash 350, Dec 23, 2010
    Last edited: Dec 23, 2010
  13. Marcass2021

    Marcass2021 Forerunner
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    i found another flaw, a long time ago when it was first made.. you can fly out of the sword room and land on the side out sight of others.. and there is not a killzone.
    there needs to be a V2 of this.. with better killzones. and that hole in the ceiling fixed
     
  14. hollow123

    hollow123 Forerunner

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    Itz not a perfect remake cause theres no FLAMETHROWER!!!! lol :3
     
  15. ehand88

    ehand88 Ancient
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    Thanks guys I hope everyone enjoys the map. I chose to remake Construct because I knew it would be a difficult task, and I believe Reconstructed turned out to be an excellent map. Looking back, I know I could have done some things to make it even better but I was quite busy at college. Now that I have some more free time, I will try to make some improvements to the map. Thanks again.
     
  16. xHoBoSNiPeR

    xHoBoSNiPeR Forerunner

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    OMG when I checked this out first, before it got featured, I instantly downloaded it because it seemed like a really really good remake, and when I checked it out on reach it actually was an amazing remake, just knew this would get featured
     
  17. Chan

    Chan Forerunner
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    This was probably my favorite map on Halo 3. I wish I had someone to play with on this map.

    Strangely I didn't really get framerate issues on this map.
     
  18. Loscocco

    Loscocco Ancient
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    Of all the Halo 3 remakes that I have played, this remake of Construct is probably one of the bests that works well with Reach's new gameplay mechanics. Bravo and congratulations on winning the contest.
     
  19. Transactionzero

    Transactionzero Ancient
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    I barely got/if any frame rate lag on any of the maps in the top five.
     
  20. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Same, people unfairly call small hiccups being overstated because of their crappy TVs framerate issues with the map. No denying the Reach has some terrible framerate..but most of these maps don't suffer from it any more than typical maps.
     

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