http://www.youtube.com/watch?v=ZcwbuprHSaA Download Here Author: Matty Supported Gametypes: All Gametypes Recommended Gametypes: FFA, Capture The Flag, Team Slayer, Recommended Players: 2-10 Time Taken To Complete: 25 Hours Weapons and Equipment 6x Battle Rifle 3x Covenant Carbine 2x SMG 2x Plasma Rifle 2x Brute Spikers 1x Beam Rifle 1x Gravity Hammer 1x Flame Thrower 1x Plasma Pistol 4x Plasma Grenades 1x Power Drain 1x Regenerator 1x Bubble Shield 1x Radar Jammer 1x Overshield 1x Active Camo 1x Ghost Description Reflex is a hugely tactical map, built around some incredibly interesting geometry, which promotes an exciting and un-parallelled experience that you will want to replay again and again. Reflex supports all gametypes, and serves all the needs required by them. FFA, and Team Slayer matches offer intense fun, and reward players who control weapons and defensive areas of the map. Objective games are immensely tactical, rewarding players who work as a solid team and help each other when necassary. Oddball and KotH variants offer some epic fight scenes, and allow players to try risky and unorthadox manouvers that may turn out to be an unforgettable moment. Overall, Reflex offers gameplay for all kinds of players, ranging from the hugely competative to the laid-back and casual. This map really isnt worth the miss. A view of the central area. A hotspot for unmissable moments. A view of the other side of the 'tunnel'. Where the defenders spawn. The side passage. Alot of fighting takes place in this area. The defenders spawn. Plenty of cover and alternate routes. The Attackers central area. The flame thower spawns on the fence wall. The defensive area. Bomb/Flag points are on the double wall Another view of the 'side passage'. Notice the 'criss cross' roof. Another shot of the central area. Notice the 'arrows'. Final screenshot of the 'side passage'. Gravity Hammer spawns here. A desperate escape by the attackers is flawed by the covenant death scooter I would like to thank Textured Sun and Running Chron for their ongoing help with this map
I think the tunnel look really cool, especially with the arrows beneath them, another for the home page of Forge Hub. Btw: How do you make the arrows, i have seen them before and thought they were lights from teleporters, am i correct?
Another masterpiece from matty.The map not only looks great but plays great. i played 1 bomb and i loved where the bomb plant spot is. Very balanced and elevated. 9/10
The planning of the map is suberb, and all the aesthetics dazzled me while I played. The standard of it was so high that I almost didn't notice all the geomerging. It played great on all the gametypes, I played it on. CTF still beats free-for-all everytime
Brilliant as always Matty. I remember playing this in your party yesterday, it was great. As always your interlocking is outstanding, I especially liked the 'tunnel', its a great feature of the map even though I never went there lol its like a deathtrap of gernades. The only problem was the spawns, I sometimes spawned on the attackers side when I was a defender and vice versa. But you said you were going ot fix it so I'm sure its fine now. I love the little arrows, I didn't notice them at first but I laughed when I saw them. Once again amazing map, especially grear for CTF. 5/5
o i remeber testing this map yesterday and it is ROCK SOLID this map will stay on your hard drive 4eva
Holy crap, Matty. This looks amazing. You pulled that tunnel right out of my brain. I'll get back to you once I hop around here for a bit.
I understand, and thats what map testing is for. I expected hic-ups and im glad they were spotted easily. I have played every gametype today and i exerienced no hic-ups so it should be fine now.
Incredible aesthetics and intense game play. A lot of impressive unique architecture, which no doubt was hard to forge. You have to really look around to truly appreciate the map's visuals. PS. Thats me in the first screen in the ghost, woop.
how do u make items spawn in the ground or the walls like in the 4th picture down starting from the top its been bugging me so much PLEASE HELP ME!!!!!!!
This map is so hopping good.The aesthetics r really nice like the octagonal tunnel and the support beams and the teleporter. highlighters.Anyone can make a tunnel but u took a step further and made an octagonal tunnel.Your geometry merging is amazing.I love ur interlocking skills.And that little curved spot is pretty cool too. Thats me with hammer in the third picture
Wow. Seriously wow, just from looking at the pictures, I've found my new favorite map. You've renewed my interest in you Matty, you truly deserve that maroon. Will be back with a review A.S.A.P.
Truly Amazing Matty. I saw it and literally cried with tears of joy. Im a harsh critic but this map is by far a 5/5. Most of your others are 4/5's. Outstanding! Super Sexy.
That ghost tunnel thing looks sweet. It seems like it might need more pics though I cant really tell where everything is... unless that is everything