Weapon Respawn Time Shotgun 1:00 DMR 0:45 Magnum 0:50 Plasma Rifle 0:30 Needler 0:30 Grenades 0:45 Plasma Repeater 0:30 Assault Rifle 0:35 Grenade Launcher 1:10 Grenade Launcher in replacement for Active Camo. I aimed to be accurate to the Halo 2 map Warlock. I feel minor changes were made to make it seem artistic and frequently fun.
If the goal was to be accurate, then why replace the Active Camo with a grenade launcher? Active Camo is still in Reach. Otherwise your remake looks pretty accurate, nice job!
I felt like spicing it up a little and found that not very many people use Active Camo in their Forge maps. along with the fact that its not even in matchmaking anymore. I thought it be a good change. If you think not, I'll fix it.
I think Active Camo is a great change - it certainly alters gameplay so that the map will play more like Halo2/3 but still feel like Reach as people fight for dominance over the power-up. I've downloaded this and I certainly like the artistic style. I haven't had much of a good look at it yet but I'll reply back with a full review later today. -Twiggy
Thanks for the review! I might put the camouflage back. I do miss it. However. Camo is optional and a Ability that the Spartans can have. I thought I'd might make it more exciting by adding something new along with different. A weapon... The explosive kind! I'll see what you got as remakes. Again thank you. [br][/br]Edited by merge: P.s. I'm not as accurate as I thought I was [br][/br]Edited by merge: I need more constructive criticism in order to make my map more perfect. More map types will be coming soon, but I first want all the kinks out for normal slayer fights and playability out of the way. Also, if anyone wants to help me with game-types for I am a little unexperienced setting up the variations. Their teachings I would get would be awesome for I am a hands on learning kind of guy.