Falcon Tractor Beam Concept

Discussion in 'Halo and Forge Discussion' started by Inferi, Nov 24, 2010.

  1. Inferi

    Inferi Forerunner

    Messages:
    215
    Likes Received:
    0
    Alright then, Ive come up with a way to create a working tractor beam, like those found in sci-fi shows and movies like Star Trek.

    [​IMG]
    Beam me up, Scotty

    This effect was accomplished by giving the falcon a advance game type label of KOTH_HILL and setting its shape as 0.6 radius, 0.4 top, and 100.9 bottom (effectively giving the beam infinite length). I also added a teleporter with max radius above the map, and setting it to 'port players only, not vehicles
    I then created a custom KOTH gametype, using the static, single hill options and giving the player 50% gravity and 300% jump height, but 0% movement speed, while in the hill.
    Now, when a player becomes entangled in the beam, he/she has no other option but jumping and teleporting to a preset location on the map.

    The following video illustrates the idea:
    YouTube - Halo Reach Tractor Beam concept

    Now, maybe alot of you are all ready thinking of a bazillion different ways to use this in a gametype, but this "technology" has several game-breaking limitations to it:

    1. The gametype has to be either KOTH, Territories, or Safe Havens, as these are the only gametypes that allow modification of Hill properties. (Only tested in KOTH)
    2. Due to Bungies nerfing of KOTH settings, the only way to score points is via hill controlling, so any competitive ideas using this will be limited to life-based deathmatches.
    3. The Beam requires input from the trapped individual, so one can stubbornly refuse to jump to be teleported. This pretty much gurantees that any use of the beam will be team based, i.e for transportation purposes
    4. The falcon must be at a set height (above the teleportor) to work. A potentially fixable issue.
    5. Actually, I think thats pretty much it. There still might be other issus Im overlooking though.

    And that pretty much wraps it up. I personally cannot find a use for this thing, so maybe one of you can figure something out. Im positive there might be some use for it, maybe some infection-based gametype. Hell, maybe Ill find some use it for it a little later down the road.
    If you do decide to use it in a gametype, I please ask you to give me a little partial credit. Throw the dog a bone once in a while, y'know?

    If you want to test the Beam for yourself, the map can be found here
    And the gametype here
     
    #1 Inferi, Nov 24, 2010
    Last edited: Nov 25, 2010
  2. Noxiw

    Noxiw Ancient
    Senior Member

    Messages:
    1,941
    Likes Received:
    0
    Hmmm, pretty cool find, too bad it's so restricted. I could see some fun minigames using that mechanism. I'd bet there is still something that could come out of this though.
     
  3. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    Pretty clever. I have a pretty good mini-game idea with this now.
    What I'm also thinking of is a way to...weaponize other vehicles. Example: Mongoose. With that sort of hill in place, you could make a 'beam' that slows down players caught in the hill, making them easier to splatter.
     
  4. Dizzyman572

    Dizzyman572 Forerunner

    Messages:
    314
    Likes Received:
    0
    Very interesting I hope that somebody makes good use of this in a future map.
     
  5. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

    Messages:
    2,833
    Likes Received:
    1,359
    You could potentially weaponize this idea. just make it so that controlling the hill injures people or weakens them, then you can have people flying around in the falcon weakening the enemy while someone else takes them out. Good idea? Yes, I thought so, I'm totally gonna make a map like that now.

    thnx for the idea of how to do that.
     
  6. Hogframe

    Hogframe Ancient
    Senior Member

    Messages:
    736
    Likes Received:
    2
    Anyone get the idea of a police force looking for bandits, with the Falcon acting as a searchlight that severely weakens the bandits?
     
  7. Dandino

    Dandino Forerunner

    Messages:
    26
    Likes Received:
    0
    Instead of weakening the bandits why dont you make it so it gives them a way point, so that all other "police" units can find the "bandits".
     
  8. Inferi

    Inferi Forerunner

    Messages:
    215
    Likes Received:
    0
    Ya, I was thinking of something similar also. The falcon can be a scouting unit of sorts
     
  9. noklu

    noklu Ancient
    Senior Member

    Messages:
    1,227
    Likes Received:
    0
    The problem with all of these ideas is that the falcon user would gain points throughout the game. There is no incentive to search for bandits because that means they will get points.
     
  10. Neoshadow

    Neoshadow Forerunner
    Senior Member

    Messages:
    2,089
    Likes Received:
    0
    That may be incredibly restricted and flawed, but thats one of the single coolest things ive ever seen in my forging time. Ever.
     
  11. Inferi

    Inferi Forerunner

    Messages:
    215
    Likes Received:
    0
    No, the hill is set right below the Falcon, the pilot cant get any points from it, or be affected by it in any way.
     
    #11 Inferi, Dec 16, 2010
    Last edited: Dec 16, 2010
  12. EchoOddity

    EchoOddity Forerunner

    Messages:
    2
    Likes Received:
    0
    would this work for an infection gametype ith the save haven bring the hill?
    eg. hte human must be picked up and tele'd to a armoury, when they run out of ammo they must be picked up again, or something along those lines.
    edit: and could it work on a banshee?
     
    #12 EchoOddity, Dec 18, 2010
    Last edited: Dec 18, 2010
  13. Inferi

    Inferi Forerunner

    Messages:
    215
    Likes Received:
    0
    Yes, as said in the OP, Save Havens will work fine. And this tech can be used on any vehicle also.
     
  14. CaMOfo

    CaMOfo Ancient
    Senior Member

    Messages:
    6,821
    Likes Received:
    2
    Sorry to burst your guys bubble, but me and corduroyCHUCK have been working on an Infection mini-game that is following the same concept. We have it made and are currently doing lots of playtests to work out bugs and minor flaws. :/
     
  15. Inferi

    Inferi Forerunner

    Messages:
    215
    Likes Received:
    0
    How is that bursting our bubble? Im glad to see that this tech can be used for gametypes.
     
  16. MetaWaddleDee

    MetaWaddleDee Ancient
    Senior Member

    Messages:
    1,331
    Likes Received:
    0
    Nick the Ratman and Victoriouz made that one.
     

Share This Page