TETRiS XT

Discussion in 'Reach Mini Game Maps' started by vitorassoBR, Dec 16, 2010.

  1. vitorassoBR

    vitorassoBR Ancient
    Senior Member

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    [​IMG]






    TETRiS XT



    VIDEO - PLAY & FLYTHROUGH
    [BUNGIEVID]11122649[/BUNGIEVID]

    You not can See? Try this Link: Bungie.net : Halo Reach : File Details
    Sorry for the video, the game had lag, had a few players, and Human was a Newbie in Halo Reach!

    MAP DESCRIPTION
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    Tetris XT is a new way to play Tetris on Halo! Only with an Xtreme form (the "XT"is the abbreviation of that word)!



    MAP IDEA
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    The idea of creating Tetris XT, came in a fun afternoon on the 27th of October with some friends of mine, when I thought: "Hey guys, I'll find a way to game, we had so much fun in Halo 3, Tetris! "I started looking and found some, but none entertained like Tetris Original Halo 3! And I miss him in Halo Reach! He spent a few hours, I thought, "I will create a map of Tetris!" and thus the "Trek" has begun!
    Since the beginning the idea was that he should be a Tetris different than the Original! I wanted something more extreme!
    When the map has entered the stage Alpha, I showed it to a friend of mine on the 5th of November, but decided he liked it very much like Garbage Man! These words have inspired me to continue. On the same day delete everything except the "Tube"!
    Ten days after the 1.0 version of the map was ready, I tested with several of my friends, everyone loved it except me! It seemed that the map was missing something, like ... A bit of Everything! I spent the month of November correcting everything!
    In early December, the 2.0 version of the map was ready, but there was still testing, but was released the same day Tetris Remake, Remake of the best Tetris already done in Reach, I was beaten but continued with the Idea!
    I tested this map with minor glitches, fix and has released version 2.1! I put in my file along with the shared mode "Tetrix" and the two passed the 2000 downloads!
    But a controversy, a friend of mine (I will not cite Gamertags) has placed a tag on the map and mode of Tetris remake, which was "Tetris XT is Better! So I ask once again apologies to User's Forge Hub Darth Human!
    Sorry!
    RULES
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    Rules For the Infected - the infected, should be aware of the objects thrown by the Human ladder appear and wait for them to pass to the next Floor!, do this until you reach the floor of the Human, to Get There (Voice of Narrator from Mortal Kombat) Finish him!

    Time of Onset of Stairs:
    1st Floor Stairs are born apart from the 40 Seconds Each of the ladder and spawn 3 seconds! The 2nd Floor dawns in 60 seconds

    2nd Floor of the ladders are born apartir 100 Seconds Each of the ladder and spawn 4 seconds! The 3rd Floor dawns in 120 seconds

    3rd Floor Stairs are born apart from the 135 Seconds Each of the ladder and spawn 5 seconds! The teleporter dawns in 170 seconds

    Tip: Every beginning of the Spawn of the Stairs, a flag is born in Central Walk and, Flag (not the pole) points to where the ladder was born!

    Trick: You have a medkit in the middle of the second floor, to catch him he was not born again



    Rules For the Human - Humans must strike or directing that objects fall at the One-Way Shield, for they fall and kill the zombies of course, thus preventing their approach.
    List of Weapons:

    Four Die, Spawn Time: 10, Place At Start: True
    Two Shade Turret, Spawn Time: 12, Place At Start: False
    Two Warthogs, Spawn Time: 11, Place At Start: True
    Two Revenant, Spawn Time: 8, Place At Start: False
    Eight Mogoose, Spawn Time: 9, Place At Start: True
    Four Ghost Spawn Time: 5, Place At Start: True
    Others Four Ghost Spawn Time: 10, Place At Start: False
    Eight Crates Covenant, Spawn Time: 3, Place At Start: True
    Two Convenat Crates, Spawn Time: 5, Place At Start: True
    One Wraith, Spawn Time: 60, Place At Start: False
    Other Wraith, Spawn Time: 120, Place At Start: False

    Total Weapons: 38

    Tip: Some objects / vehicles you simply can press RB (or X, depends on your type of Control), so that it falls to "Mouth Tube"

    Trick: Some Objects are born automatically or faster, because the the minimum amount is above zero!

    PHOTOS
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    The picture above is an Easter Egg 8 bits, you can see or remember?




    <b>
    So folks, hope you enjoy, and any error or improvement, tell me, I'll try to do as soon as possible to the Map or Mode, Thanks!​
    </b>



    [​IMG]



    WARNING! MAP SUPPORTS UP TO 16 PLAYERS, BUT 12 PLAYERS IS RECOMMENDED!

    THIS MAP OR GAME MODE, NOT IS A REMAKE OF THE ORIGINAL TETRIS FROM HALO 3!


    Sorry for the grammatical error, I'm Brazilian and I'm studying English! So I had a little help from Google Translator!


     
    #1 vitorassoBR, Dec 16, 2010
    Last edited: Dec 16, 2010
  2. HI IM CAPS LOCK

    HI IM CAPS LOCK Forerunner

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    Sorry man, someone beat ya to it. Yours is different though, and I think I might prefer the way it works on this one than on the other one. I just think that the zombies should be able to drive vehicles so that they can drive them onto the shield wall and drop it through to the humans.

    EDIT: My bad I just playtested it and it works fine.
     
    #2 HI IM CAPS LOCK, Dec 16, 2010
    Last edited: Dec 16, 2010
  3. vitorassoBR

    vitorassoBR Ancient
    Senior Member

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    Have you even tested the map before talking Nonsense?
    First Two One-Way Shield opposites, between their space, a teleport for Humans (They're staying on top of map), and also a Soft Kill zone in the area, if something happens to the Human will be teleported to your area normal!
    Test the map first before you criticize!
     
  4. Zow Jr

    Zow Jr Forerunner

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    Dude, he wasn't criticizing! he was making suggestions. He actually complimented your map dude. THink about what you say before you say something ridiculous. Honestly I agree with his suggestion. Plus I'd like to make one of my own (hope it ain't offensive)

    I think the arena should be like 2 times larger. It looks cramped for any party size but 8.

    One or two (constructive) criticisms about the forging, not gameplay. Some of the Brace larges look a tad misaligned, though that may have been to remove Z fighting. Plus the bottom of the octagon looks off, especially with the ramp stunts.

    Other than that it looks pretty beast. I will get 8 players together on this when I can (and pray that no one else joins, or we may haz rage quitters)

    *edit* plus, what's with the mancannons. They to provide more of a challenge for the guys at the bottom
     
    #4 Zow Jr, Dec 16, 2010
    Last edited: Dec 16, 2010
  5. vitorassoBR

    vitorassoBR Ancient
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    Sorry, is that I had understood him as a Post criticizes, but he said something that I had already thought of and prevented, or even before he said something without testing!

    PS: Good suggestions, I will put them as soon as possible!
     
    #5 vitorassoBR, Dec 16, 2010
    Last edited: Dec 16, 2010
  6. Darth Human

    Darth Human Guy from Reach
    Senior Member

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    Map Review

    Whats up vitro. So I tried out your map and had a few comments about it. I'm going to try to point out several things about your map professionally, so I don't set off your fumes.

    When I first took a look at your map I liked the long tunnel for more room. I also liked the fact you can look down and see people getting splattered. But after awhile, there were a few aspects about the game that became a problem.

    1. Unpredictable movement for each object. People couldn't fully determine where each would land. It just created a luck based situation, and made it very difficult for skilled Zombie's to survive.

    2. Now the railings appear. Everyone was so focused on looking up, that they can't tell when the railings appear, then they suddenly drown. There was no "2 minutes remaining" to help indicate when the railings appeared. The railings are also too close to the wall. None of them were angled correctly either. Having each railing spawn one after another caused confusion as people fell off the end of an unspawned railing.

    3. Then it became very overcrowded on the railings. People would fight for each railing that spawned. Everyone would slice each other until one would fall off. Although this wasn't a problem for a party size below 5, but any higher it became a serious problem. Especially when people blocked the last railing until the ramps appeared. Stupid noobs...

    4. As the Human at the top, it became very laggy at certain times. With the cluster of so many objects it became unpleasant seeing the constant drop of fps during each round. Although it wasn't too terrible, I think some of the objects were unnecessary. Although I must say I really like the idea of flipping the vehicles into the tunnel.

    5. The man cannons and the ability to push objects off into the hole with a gravity hammer just seemed way too similar to Trash Compactor. It was a nice twist, but it seemed like I have played this before.

    Overall the map was good, and playable. But used less skill and more luck. Hopefully you will be able to create a new version sometime soon and maybe it could become a great success.

    About what you said here... I hate that you consider this a "Beaten map". I don't compete. I make maps to entertain, not to gain fame. You know damn well why I was pissed about what and your friends did. I post a new version and you tag "Tetris XT is better" 3 times on it. Hell you/"they" even tagged Tetris XT with all but positive comments, 3 times as well. That was then and this is now. So good job on the map, like I say to every worthy map.
     
  7. GameTime49

    GameTime49 Forerunner
    Senior Member

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    i like the map and its fun to play on
    Yes i did play on it
    but to me its just another version of trash compacter but with a new angle and more colors added
    which makes it new to me
     

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