Gallow (Hang 'Em High) I have been coming here for quite some time. During that time I have seen many remakes which where all very good, but I felt they lacked a spin on the original (none game play altering that is,) So I set out to create a Halo CE map that was half organics and half Geometrics. I looked at the quarry and almost instantly saw that the length and width were very close to Hang 'em High. Unfortunately half way though the build I discovered that the dimension I was using were slightly off, but I did not want to abandon all that work so I re-made Hang 'Em High. I did Fix a lot of the problems with the first version, blue side is more accurate to hang 'em high now Blue Base Red Base Other Locations Game Type Map Edits Infection Boxes are added to access higher locations and block the Sniper Hall room Race Shield doors are added to help define the course and a bridge is added so you can get to the center platform(all checkpoints are from CE locations) Changed it to where you can use the blue hall to get though to the walkways Changed it to a wall because it kept bouncing people away from the course Invasions Invasion *If you want to play Invasion select the game type "Invasion" then set attacking team to "Spartans" other wise it won't work* Spartans have to unlock the second floor routes to the sniper hall Then the Spartans have to unlock the Sniper Hall room which has the core in it. Then take the core to the platform with the over shield Invasion Slayer This map is capable of playing Invasion Slayer, but I do not recommend it seeing as you can not turn off vehicles from spawning in the 2nd and 3rd round (banshees and tanks being the actual problem)
looks good, but you'll get alot more views if you add a picture for the thumbnail, with all those pictures you should be able to get one good one.
i love this map because its almost exactly like hang em high and i like that u added the race aspect of this map because the original hang em high didnt support vehicles but in my opinion u shouldnt have used rocks for the part of the map that had a whole bunch of pillars because those pillars were used for like running away from people (if you have the flag or oddball), throwing a nade and having it rebound back at you (lol) but anyways it was a big part of the map but good job anyways