Build

Discussion in 'Reach Competitive Maps' started by Benji, Dec 5, 2010.

  1. Benji

    Benji Ancient
    Senior Member

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    BUILD
    [​IMG]

    Build is a 2v2 map full of fun. It can support between 2 and 6 people, but is best for teams of two.

    Gametypes-Slayer, CTF, Headhunter

    Weapons- AR.......................x2
    DMR.....................x4
    Needler.................x2
    Rocket Launcher.....x1
    Sniper Rifle............x1
    Various Grenades
    Health Pack...........x2

    Pictures

    Overview(Roof Removed)
    [​IMG]

    Another Overview
    [​IMG]

    Spawn and Entrance to the Rocket Bridge
    [​IMG]

    Lower Level
    [​IMG]

    Bottom Mid
    [​IMG]

    Sniper Spawn
    [​IMG]

    Rock Walkway
    [​IMG]

    Lift Bottom
    [​IMG]

    Lift Top
    [​IMG]

    Action Shots
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

     
    #1 Benji, Dec 5, 2010
    Last edited: Dec 5, 2010
  2. Joshimitsu

    Joshimitsu Forerunner

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    Looks awesome, very good attention paid to layout and asthetics! I like the look of the rock area in the centre :)

    I am queueing this for DL now so i'll post again when i've played a match on it.
     
  3. SecretSchnitzel

    SecretSchnitzel Donald Trump
    Forge Critic Senior Member

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    Green hall looks sick... Reminds me some how of "Empire Strikes Back", when Luke and Vader fight... There was a room that was similar, but red I think...
    Love how the grass looks very smooth. Most maps I see with tin cups have very easily distinguished bumps and circles.
    While I'm not particularly a fan of 2v2, this encourages me to play it more often.
     
  4. Shenanigans.nom

    Shenanigans.nom Ancient
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    Now the whole map is epic, i love it. Kinda want to play 2v2 snipers on (a lot) Rocket spawn is fantastic inside, the outside of the tunnel looks odd in my opinion, like just weird, that might just be me though. Everything else is epic though
     
  5. Flywheel1

    Flywheel1 Forerunner

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    Feels like a Halo: CE map, I think because of the obvious rush to get to the sniper rifle. Great work! The tube bridge is sick.
     
  6. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    I would like to point out that I was the first dl to this map :). Sweet map Benji, I didn't even look at the pictures in this post, I just went strait to the dl link. Though I did see a few shots of the map in Reach Forge Discussion.

    Anyways, very smooth and well made. The natural room actually looks, well, natural. And I did play an FFA match with, oh.. 3 people and it played very well. My only complaint is the rocket hallway. Whereas it adds aesthetics to the map, it needs and extra exit in the middle, IMO. Your argument could be: There needs to be risk to get the rockets, but it is just my opinion. Overall, very nice map.
     
  7. Oo iRoNy oO

    Oo iRoNy oO Ancient
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    Wow there is so much more to the map than was shown in the preview (That was a stupid thing to say). If you had a guaranteed DL from me before, IDK what you have now. Still lovin' that rocket hallway.
     
  8. Sgt Surchin

    Senior Member

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    that rocket tunnel really needs a roof to it. something to at least block off the holes in it. i mean the soft kill barrier there does prevent camping but people can still easily ambush anyone inside of it using jetpacks.
     
  9. PacMonster1

    PacMonster1 Senior Member
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    ^ this. I did a single walk through and concluded this map really has to be played before I can pass judgment on anything lol.

    But not having played it with other people I just want to voice that in a fairly small map like this I don't really like the sniper rifle. The only good sight lines are really the rock areas and the rocket tunnel. While some people are godly with the sniper and can snipe literally anywhere at any distance, most people can't. I'd rather have the power weapons for this map be rockets and say grenade launcher or plasma launcher. But this nevermind about this concern if the game play tested well without them. The aesthetics are very nice and it is pretty easy to move around the map and no where you are at any time.
     
  10. Spawn of Saltine

    Senior Member

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    Cool you posted it. I feel like I take the other side when it comes to the rocket tunnel. I don't really like the bright greeny feel of it. It's too different from the rest of the map. If it were half red and half blue I would probably like it more...but meh. Stupid reason not to like something. I really enjoyed playing this the 3 or so times I've had the opportunity.
     
  11. Benji

    Benji Ancient
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    Actually another way to get out of the rocket hall is to jetpack out. I feel like this make jetpack a viable alternative to sprint and armor lock.


    well thanks Saltine, I can see where you are coming form; the rocket Bridge is the only thing yellow. And because of this, feel free to change it to whatever color you want, it doesn't really matter, I picked yellow because it stood out.
     
  12. Joshimitsu

    Joshimitsu Forerunner

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    Finally got around to DLing this, haven't been able to play a match yet though. Its very well made and laid out! Only problem was sometimes the one way sheild would throw you up into the glass instead of the lifts, no biggie though.

    Definately keeping it in my collection!
     
  13. Benji

    Benji Ancient
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    Thanks. And when the sheild door through you into the glass, did you stop running right when you got there, and do you remember what side you were on?
     
  14. crapoess

    crapoess Forerunner

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    im liking the lay out, but looking at it in game, sometimes it gets laggy with just me in it in forge mode, it could be fine in normal customs, but anyways. the bridge with braces is very simple but very intresting so nice one there. looks good keep it up
     
  15. bracdet

    bracdet Forerunner

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    liking the map overall dude just hating the name :( mabye you could name it like

    Grestrade

    Luminous

    Constention

    something little more intresting i almost didnt look at it just because of the name
     
  16. Erupt

    Erupt Forerunner
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    Well, IMO, the simpler the name the better. If the map name was "Hi" or something of that sort I would understand, but if the map names are words that are just flat out too complex for a map name, I never look at it. Your map names for example (Grestrade, Luminous, Constention), I would never look at. Also, you either spelled two of your map name example wrong, or they are made up, haha.

    Anyways, back on topic. Sorry for my previous post Benji, I didn't know you could jetpack out of that hallway, for I despise jetpacks and never use them. Bu, I am glad that I can now officially say "great use of braces," to this map. :D
     
    #16 Erupt, Dec 12, 2010
    Last edited: Dec 12, 2010
  17. Benji

    Benji Ancient
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    I've tested this map alot, and never had a problem with framerate. Do you remember where you were looking, or maybe have the video?

    You really shouldn't judge a map based on a name. That being said, I am not the most creative person, and named the map before I started it. Also, I dislike complicated words for map names, it feels almost pretentious to me.
     

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