Quiter correction; Positive Reinforcement

Discussion in 'Halo and Forge Discussion' started by wi1lywonka, Dec 4, 2010.

  1. wi1lywonka

    wi1lywonka Ancient
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    I've noticed lots of threads on B.Net about punishing quitters, but why not reward those who don't quit? For instance, when it is tallying your cR, have a 'Game Streak' category. Start it at 50, add 50 to a max of 1,500, if you quit you start back at 50. I sure as hell wouldn't want to sacrifice that bonus to join my friend in customs a few minutes quicker.
     
  2. Chan

    Chan Forerunner
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    That would work quite well under the assumption that everyone cares about credits.
     
  3. Prototape

    Prototape Forerunner
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    So that's about 3/4 of the population playing Reach.
     
  4. Security

    Security Ancient
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    I don't think you should get rewarded for playing the game how it's supposed to be played.
     
  5. MaxSterling

    MaxSterling Ancient
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    They already implemented something like this... 1,500cR is way too much just for staying in a game.
     
  6. Patsteirer

    Patsteirer Forerunner

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    I dunno about a reward just for playing consecutive games, but if you did, It would have to be without breaks. I think, anyways.

    What would make a bit more sense would be to have a winning streak. For every game you win, you get 50 more credits at the end of your next game. Heck, even 25 would be worth it.
     
  7. wi1lywonka

    wi1lywonka Ancient
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    It's true, but punishing those who do not play correctly is worse, because sometimes the people who do things properly are affected. Think about it this way. In a classroom, you receive five points of extra credit for every 5 assignments turned in on time. You aren't technically punished by not turning your assignment in on time, but there is still an incentive to do so. The negative and positive incentive, combined, make turning in late work the least favorable option. While this isn't the best analogy seeing as I don't believe in extra credit for completion, it gets the point across.

    When you put bonuses at steak for following the rules, people are more likely to do so.
     
  8. Hogframe

    Hogframe Ancient
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    It's called the lottery jackpot. Playing games the whole way through can increase your odds of winning an insane bonus at the slot machine thingy, sometimes up to 70,000 cR.

    It's already implemented in Reach, and to me it works.
     
  9. cornlord

    cornlord Forerunner
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    yeah, when i first started, i was getting less than 50 credits per slot machine. Now i often get 300-400 just because i don't quit games. I've gotten 777 before a few times. It's actually pretty sweet.
     
  10. Security

    Security Ancient
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    In my school, if you missed a bunch of assignments you would get a detention. So the quiter ban is good using your metaphor.
     
  11. CzIz

    CzIz Ancient

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    This. Except the most I've had is 777, not 70,000. Probably got something to do with me hardly playing more than like 5 matches in a row though.
     
  12. wi1lywonka

    wi1lywonka Ancient
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    Ah, I didn't know about the jackpot. In that case, good job Bungie! We have a winner. Good discussion everyone.
     
  13. IH8YourGamerTag

    IH8YourGamerTag Ancient

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    they are doing something like this. they said the less you quit/get booted/lag out the more cR you get for completing games.
     

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