Flag Ship

Discussion in 'Reach Competitive Maps' started by Wutdaflux, Nov 26, 2010.

  1. Wutdaflux

    Wutdaflux Forerunner

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    Howdy all. I was directed here by a few people from the Bungie.net forums.

    Slight history. This is my very first map. I goofed around with some friends in the Forge and got the bug to give it a shot. I got a basic concept in my head and what I've included is the final result.

    I'm sure it has some shortcomings which is why I'm posting it here. Constructive criticism is very welcome.

    Pictures of map:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Gametypes:

    4v4 CTF or Team Slayer or Slayer.

    Thanks in advance for any advice.
     
    #1 Wutdaflux, Nov 26, 2010
    Last edited: Nov 26, 2010
  2. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    While the back end and the front look like they are just thrown together platforms and bridges, the middle is where this map caught my attention. The geometrical style of this area is great, and the map would be better if you continued this theme throughout. Maybe one end could be the bridge and the other the engine room of the ship. You've got a good start here and I'd like to see where this goes. Nice job!
     
  3. Wutdaflux

    Wutdaflux Forerunner

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    Well, the ends came out kind of the way I had planned, but looking at it more objectively, I can see what you mean. As far as one side being the bridge and other the engine room, I'm trying to keep both sided symmetrical to keep the CTF bouts fair. Oh, and I just used "ship" since it was floating.

    I'll play with it some more and see where it goes. :)

    Thanks for the input.
     
  4. Skyward Shoe

    Skyward Shoe BTB Legend
    Forge Critic Senior Member

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    I understand keeping the sides balanced, but they don't need exact symmetry. What matters is the flow of the sides (where you go when navigating the area) and lines of sight. Aesthetics can be completely different while still maintaining symmetry. Anyways, can't wait to see what comes out of this. It really looks good, but I just feel it has even more potential.
     
  5. mati1501

    mati1501 Forerunner

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    It seems as it would be a good oddball/assault map.
     
  6. Hogframe

    Hogframe Ancient
    Senior Member

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    When I first look at this map, I notice many shortcomings. I also notice much potential, so it's obvious that you can make something out of this map if you just try hard enough. Here's what I'd recomend: First off, send a Friend Request to my Gamertag (hassanq) so that I can play in a full game and help you in person (my mics broken, but I can still give you a full review after testing). Also, consider reading these tips.

    1) In the second picture, there's a giant gap on either side of the dish. This will probably cause some frustation on the player's part. My recomendation? Swap out the Dish, Open for a Dish, Closed. Also, do the same for the other side if it has the same problem.

    2) In pitcture 5 (the last one), I can see a pretty big problem. The long Lines of Sight on that bridge will keep all fighting at an extremely long range. With very little cover for moving forward, this can cause stalemates and slow down the pace of the map. The only cover I can see is the central bridge that dips downwards, which can only cover people on the opposite bridge to you. This also seems to be an incredibly overpowered position, as a skilled team can hold out there and potentially control both bridges since the only people going at them would have no cover. Try adding more cover, or a few more bridges/rest areas along the bridges. Also, consider taking some cover out of the central bridge.

    3) Just read this guide. Anything I can't tell you, it will.


    Well, that's all I can tell from pictures alone. Here's hoping you decide to fix these issues and create a map that uses up the fullnes of its potential. P.S. I'm the guy who recomended you here ; )

    Cheers,
    HarisSales.
     
    #6 Hogframe, Nov 27, 2010
    Last edited: Nov 27, 2010
  7. Neon1129

    Neon1129 Forerunner

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    I agree with the LOS on the bridges, try making an underground tunnel system for some CQB and alternative pathway :)
     

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