Supported Gametypes: Outbreak Invasion Updates A LOT more Cover for the Zombies Zombies now have unlimited evade rather than sprint Last Objective now core based Structures Reorganised/Edited Map Description Timeline - During the mission Cortana on Halo 3 Location - The Arc (after Halo's launch) As the last group of Survivors to survive the great war between the human and the covenant, the base has gone into lockdown and High Charity is upon you sending down the flood to conquer the base and use it as a new breeding ground for their spawn. Your job is to stop them getting into the base by using the base's bridge system to work to your advantage, so get them shotguns out and get cleaning. Hope that sums up the story just about The Flood Spawn Phase 1 Phase 2 Bridge Phase 3 Overview Well I hope you like the idea of the Invasion/Infection hybrid, and hope you give it a chance and download it. As you can see I have updated the Cover for the Infected and also made the last phase a Core objective and as you can see the core and destination are in the same area but you go so slow enough for the humans to reach so the rest have to defend the core carrier until he reaches the destination. I hope this sorts out all the ideas from the last post of this map.
why do you keep on posting newer versions of this map as new threads? couldnt you just edit the original post?
This is a pretty sweet map raught here man. I absolutely love the architectural gameplay coupled with the advance in the art found beneath the map's core. This map must've been created by some divine figure other than O R A C L E himself. I hereby declare this thread holy in every definition of teh word!
ok first of all, no unlimited evade. it makes the zombies hard enough to hit with a normal amount, but with unlimited they will be unkillable. stick with sprint or normal evade
It is one shot kill for the humans and it is so hard for the zombies to get anyway with normal abilities, and probably with unlimited trust me on that one :L