Headshot Hill

Discussion in 'Reach Competitive Maps' started by Bobby Kraft, Nov 4, 2010.

  1. Bobby Kraft

    Bobby Kraft Forerunner

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    This map was designed for Team King of the Hill with starting weapons set to sniper rifles and shotguns. There is a total of 3 hills that stretch to both sides of the map. The enormous size of each hill allows for players to be in the hill while
    also keeping them at sniper range.

    [​IMG]
     
    #1 Bobby Kraft, Nov 4, 2010
    Last edited: Nov 4, 2010
  2. timmypanic

    timmypanic Forerunner
    Senior Member

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    hello. Is the square part of the map a floor or is it just a picture of the adjusted dimentions of an object?
     
  3. Bobby Kraft

    Bobby Kraft Forerunner

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    that big rectangle is the hill... it stretches from one end of the map to the other so people can fight over the hill from a distance (hence the name Headshot hill) There is three hills total and all three stretch from one end of the map to the other. the map is ONLY set up for team KOTH. I made this game mode on H3 on the narrows and we had a blast playing it.
     
  4. timmypanic

    timmypanic Forerunner
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    Cool! I will download now and give it a spin! Thanks for making that clearer for me :)
     
  5. Plasma Blades

    Plasma Blades Ancient
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    What benefit does the player have by going to the middle? It seems like they would die the easiest there. Much of the architecture here is very bland, at the very least some aesthetics could be added. Is there any way to get to the other teams base? If so spawn killing might be a problem.

    I'd suggest putting a focus rifle in the middle. It's not as effective as the sniper rifle, but allows whoever picks it up to:
    a) Quickly de-scope an enemy.
    b) Kill an enemy out in the open quickly.
     
  6. Bobby Kraft

    Bobby Kraft Forerunner

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    Benefit for going to the middle- There is three hills total and originally I had all three pass thru the middle but I changed it to only two because the middle area posed too strong. So to answer your question the benfits is when the hill moves you will be still within the hill (but yes in a closer crossfire)

    Architecture- This is a basic idea map. I originally made this on the narrows in H3 so this is just the second step in the design. I would like to eventually remake the map and add some decorative itema and also potentially vary some of the height of each area. This map is primarily for seeing how the game works witrh multiple hills since in my H3 version there was only one hill.

    The bases- there is 3 ways out. using the picture as reference and looking at the left side- there is a man cannon on the top path that shoots the player to the top most center platform. another cannon in the middle that sends the player to the middle. the bottom most platform has a one way teleporter that sends the player to the bottomost center platform. you cannot get into the bases to avoid spawn killing.

    I like the idea of the focus rifle in the center for the exact reasons you stated.

    In conclusion ty you have given me plenty to think about and I will be working on this map and its idea more so I can "polish it" so to speak and make it that much more fun.

    [br][/br]
    Edited by merge:


    In the next day or two I will add some more pictures to better explain the maps layout and intended flow. I will also take pics of the other hills.
     
    #6 Bobby Kraft, Nov 24, 2010
    Last edited: Nov 24, 2010

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