Rigged V5 Rigged v5 (video coming soon) *New structural features *Improved framerate *Highly polished Version 5 is here! Rigged is now a highly polished, small, symmetrical arena style oil rig that is wonderful for 2v2, slayer, swat and more. Two opposing bases are divided by the rig superstructure forcing players to traverse numerous ramps and platforms at all different angles and heights. The action is fast paced and camping is not encouraged on this map. With the recent updates I have added numerous jumps for interesting escape routes and modes of travel between floors that I will be showing in a video soon. Weapons (a simple selection, the shotgun dominates, therefore is limited on ammo) DMR x 2 Needle Rifle x 2 Needler x 2 Shotgun x 1 (120 second respawn and 0 spare clips) Rocket launcher x 1 (120 second respawn and 0 spare clips) Concussion Rifle x 1 (120 second respawn and 1 spare clip) Grenade launcher x 1 (120 second respawn and 2 spare clips) Pictures (V5 pics comign soon.) Overview Bases Simple structures with windows viewing the underbelly and the side entrance ramps. The roof is easily accessible and allows players to drop through the center. Sides Between bases are ramped side balconies that include doorways to the underbelly and a ramp from the 2nd story to the roof. Underbelly The underbelly is an octagonal platform with no railings that connects both opposing ramp sides and holds some objectives in the center. Lift Corner This platform provides quick access to the roof, but makes your position obvious. 2nd Floor Each base has 2 ramps that access the second floor. It can also be access via 1 of 2 jump up lips on the ramp side. Roof Accessed by using the corner lifts, ramps from the second floor, or a jump up lip in the central derrick frame. Thanks for viewing, don't pass this one up or you will be sorry Feedback is highly appreciated!
Wow, the aesthetics look astounding, just like a real oil rig. I'll definately download for a closer look.
This is what people need to start doing. making maps with a theme or point, because if you think about it, every great map has had one central theme or point. In Guardian, it was the whole tree feel for example. no one will remember your map if it is just some random platforms in the middle of nowhere. Great JOb, will DL [br][/br]Edited by merge: looking at the weapons, you should add more. even though sticking with unsc weapons gives you the oil rig feel, adding more weapons will make it have better gameplay, yu cant have 5 types of weapons on map. I would suggest adding another power weapon such as a gravity hammer ( pushing people in the water LOLOLOL) or a plasma launcher. you should also add some small weapons such as some plasma repeaters/pistols or a concusion rifle (pushing people in the water more LOLz)
I just tried this map out in a 2v2 game of slayer, and I generally like it. The one thing that became bothersome was using the mancannons. They are very exposed while you make the trip to them and area likely to die before reaching them and dying mid-flight. Perhaps think of adding some cover? Also, more railings to prevent players from walking of a ledge would be nice. Overall a nice map. Cheers.
Sir, love the concept. I also made a drilling platform in my map Convergence. Futuristic laser drilling though. Mine is drilling for let's say "encrusted plasma." What's yours drill for? And I know it says oil rig, but we all know that's a government cover up for something more sinister.
The map looks extremely great and I love the idea of an oil rig, but there were some problems that aren't that big. The first one being when you spawn there is no railing behind you, so if you walk back you can fall to your death. Another thing is when using the cannon man on the red side there is some motion lag when going up. Other than that the map is great.
Hey I just looked around you're map - I didn't play test it but ran around on it for 10 minutes, I really like the looks, the jumps and secret drops with the spiral stairs. The only things I found that on the sun side - reads N on the HUD compass on top of the glass window thing I had really bad framerate, it didn't happen on the other side though... kind of funky. I don't know that there is anything that can be done to fix it just an observation. The weapons seem a little slim like it might need something more... I'm not sure what though maybe a RL with 0 extra clips or maybe the grenade launcher with 3.. something a little extra but not too much you know, or maybe even some plasma pistols or 1 extra sgun clip... again I didn't get to play test it so this all just ideas/opinions and it may not even be necessary..
Holy Crap best map i have seen for ascetics 10/10 Nuff said! We can only hope that this isn't BP's amiright
I think you are right, I hastily chose weapons just so it was balanced, and since it's such a small map power weapons become a little unbalanced. After a bit more playtesting I will add some new weapons for sure. I put them at the end so there is some risk involved with using them, but maybe you are right, the risk is a bit high. I shall see how I can cover that area sufficiently, thanks! I don't typically walk backwards when I spawn, but if other people are it may become problematic. I will try and add more railings in key locations. About lag, its hard to fix lag without sacrificing aesthetics but I will look into what may be causing it. (probably the skylights) I think the way the sun glares off of the skylight might be causing lag, I'll take a look at it. I will be adding some new weapons soon also. Thank you kindly to everyone who took the time to look around and leave me feedback, every bit helps!
Well as far as railings go, real oil rigs have railings...everywhere lol. But yeah at least at spawn points. Never assume gameplay mechanics based on how you play a map. Try to think general and what is best for your map to the greatest amount of players. If very few people fall off after the map has been tested extensively then you could say it doesn't need railings, however if even 1 person falls off out of say 5 people that say something that is still a high enough percentage to warrant changing the map. Plus it wouldn't take much time or budget to implement. Anyway, the map looks great.
IMO the lack of railings is fine it adds the extra challenge and requires the players to keep an eye out for where they are and in the words of great cartoons - watch that first step.
Yes I agree, why everyone want maps baby-proofed is beyond me I did find some areas that do really need railings though because even I fell off during combat hehe.
This is the first symmetrical map I've seen that gives mine a run for it's money both aesthetically and game play wise. It has a theme and everything has a purpose. It's fun to traverse, although I agree with a previous poster that there needs to be cover on the mannons. And while you don't need to baby proof it, there are some areas where railings would be appreciated, places where you wouldn't expect to fall off.
I have some nice cover for the cannons on the new version that will be up soon. I'll try to add railings where I think they are necessary but so far noone has really specified any particular areas.
wow! this map looks so cool! I can't belive how much you have this looking like a rig! Instant DL.! looking very playable! With some awesome aesthetics! Great work on this map!
Thank you kindly! I guarantee you will enjoy any games with 2-6 players for sure. I always focus mainly on playability while keeping aesthetics intact. I suggest slayer or swat, but 2v2 CTF was very challenging when I tried it.
I stumbled onto this map completely on accident by looking at your sig. The concept of and isolated rig is a great basis for a competitive map. You definitely nailed the theme. I'm glad that someone forged this, and forged very well if I may say.
Hey Dude great job on this map! The forging is fantastic~! i really love how you put an amazing theme into the map. Most people just forge random hallways and ramps, but you actually picked a theme and built it. This is extremly creative! Great job!!!